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CrowdControl/Assets/Materials/_Skybox.mat

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2 months ago
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: _Skybox
m_Shader: {fileID: 4800000, guid: 93f8ff634747144e48f3f878abe7c1a7, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs: []
m_Floats:
- _SkyExponent1: 8.5
- _SkyExponent2: 0.6
- _SkyIntensity: 1
- _SunAlpha: 550
- _SunAltitude: 38
- _SunAzimuth: 20
- _SunBeta: 1
- _SunIntensity: 2
m_Colors:
- _SkyColor1: {r: 0.36999997, g: 0.52, b: 0.73, a: 0}
- _SkyColor2: {r: 0.48627448, g: 0.5184644, b: 1, a: 0}
- _SkyColor3: {r: 0.4764151, g: 0.7930428, b: 1, a: 0}
- _SunColor: {r: 1, g: 0.98999995, b: 0.87, a: 1}
- _SunVector: {r: 0.269, g: 0.615, b: 0.74, a: 0}
m_BuildTextureStacks: []