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using UnityEngine;
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namespace Gley.About
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{
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//[CreateAssetMenu(fileName = "IconReferences", menuName = "AboutWindow/IconReferences", order = 1)]
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public class IconReferences : ScriptableObject
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{
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public Texture2D gleyCover;
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public Texture2D gleyLogo;
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public Texture2D achievementsIcon;
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public Texture2D crossPromoIcon;
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public Texture2D dailyRewardsIcon;
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public Texture2D discordIcon;
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public Texture2D easyIAPIcon;
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public Texture2D facebookIcon;
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public Texture2D instagramIcon;
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public Texture2D localizationIcon;
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public Texture2D mobileAdsIcon;
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public Texture2D mobileToolsIcon;
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public Texture2D notificationsIcon;
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public Texture2D rateGameIcon;
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public Texture2D saveIcon;
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public Texture2D trafficSystemIcon;
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public Texture2D twitterIcon;
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public Texture2D vehiclesIcon;
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public Texture2D websiteIcon;
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public Texture2D youtubeIcon;
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}
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}
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