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CrowdControl/Assets/GleyPlugins/About/Editor/IconReferences.cs

32 lines
1011 B
C#

2 months ago
using UnityEngine;
namespace Gley.About
{
//[CreateAssetMenu(fileName = "IconReferences", menuName = "AboutWindow/IconReferences", order = 1)]
public class IconReferences : ScriptableObject
{
public Texture2D gleyCover;
public Texture2D gleyLogo;
public Texture2D achievementsIcon;
public Texture2D crossPromoIcon;
public Texture2D dailyRewardsIcon;
public Texture2D discordIcon;
public Texture2D easyIAPIcon;
public Texture2D facebookIcon;
public Texture2D instagramIcon;
public Texture2D localizationIcon;
public Texture2D mobileAdsIcon;
public Texture2D mobileToolsIcon;
public Texture2D notificationsIcon;
public Texture2D rateGameIcon;
public Texture2D saveIcon;
public Texture2D trafficSystemIcon;
public Texture2D twitterIcon;
public Texture2D vehiclesIcon;
public Texture2D websiteIcon;
public Texture2D youtubeIcon;
}
}