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namespace Gley.About
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{
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using UnityEditor;
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using UnityEngine;
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public class AssetStorePackage
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{
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public AssetState assetState;
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public Texture2D texture;
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public string name;
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public string folderName;
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public string description;
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public string url;
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public AssetStorePackage(string folderName, string name, Texture2D texture, string description, string url)
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{
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this.name = name;
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this.folderName = folderName;
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this.description = description;
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this.url = url;
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this.texture = texture;
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}
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public void SetAssetState(AssetState newState)
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{
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assetState = newState;
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}
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}
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}
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