You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
230 lines
9.6 KiB
Plaintext
230 lines
9.6 KiB
Plaintext
3 months ago
|
Shader "MoreMountains/MMToon"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_ToonRamp("Toon Ramp", 2D) = "white" {}
|
||
|
[HDR]_RimColor("Rim Color", Color) = (0,1,0.8758622,0)
|
||
|
_RimPower("Rim Power", Range( 0 , 10)) = 0.5
|
||
|
_RimOffset("Rim Offset", Float) = 0.24
|
||
|
_Diffuse("Diffuse", 2D) = "white" {}
|
||
|
_DiffuseColor("DiffuseColor", Color) = (1,1,1,1)
|
||
|
[Toggle(_EMISSION_ON)] _Emission("Emission", Float) = 0
|
||
|
_EmissionTexture("EmissionTexture", 2D) = "white" {}
|
||
|
[HDR]_EmissionColor("EmissionColor", Color) = (1,1,1,1)
|
||
|
_EmissionForce("EmissionForce", Float) = 0
|
||
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||
|
[HideInInspector] __dirty( "", Int ) = 1
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags
|
||
|
{
|
||
|
"RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true"
|
||
|
}
|
||
|
Cull Back
|
||
|
CGINCLUDE
|
||
|
#include "UnityPBSLighting.cginc"
|
||
|
#include "UnityCG.cginc"
|
||
|
#include "UnityShaderVariables.cginc"
|
||
|
#include "Lighting.cginc"
|
||
|
#pragma target 3.0
|
||
|
#pragma shader_feature _EMISSION_ON
|
||
|
#ifdef UNITY_PASS_SHADOWCASTER
|
||
|
#undef INTERNAL_DATA
|
||
|
#undef WorldReflectionVector
|
||
|
#undef WorldNormalVector
|
||
|
#define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2;
|
||
|
#define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)))
|
||
|
#define WorldNormalVector(data,normal) half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))
|
||
|
#endif
|
||
|
struct Input
|
||
|
{
|
||
|
float2 uv_texcoord;
|
||
|
float3 worldNormal;
|
||
|
INTERNAL_DATA
|
||
|
float3 worldPos;
|
||
|
};
|
||
|
|
||
|
struct SurfaceOutputCustomLightingCustom
|
||
|
{
|
||
|
half3 Albedo;
|
||
|
half3 Normal;
|
||
|
half3 Emission;
|
||
|
half Metallic;
|
||
|
half Smoothness;
|
||
|
half Occlusion;
|
||
|
half Alpha;
|
||
|
Input SurfInput;
|
||
|
UnityGIInput GIData;
|
||
|
};
|
||
|
|
||
|
uniform sampler2D _EmissionTexture;
|
||
|
uniform float4 _EmissionTexture_ST;
|
||
|
uniform float4 _EmissionColor;
|
||
|
uniform float _EmissionForce;
|
||
|
uniform float4 _DiffuseColor;
|
||
|
uniform sampler2D _Diffuse;
|
||
|
uniform float4 _Diffuse_ST;
|
||
|
uniform sampler2D _ToonRamp;
|
||
|
uniform float _RimOffset;
|
||
|
uniform float _RimPower;
|
||
|
uniform float4 _RimColor;
|
||
|
|
||
|
inline half4 LightingStandardCustomLighting(inout SurfaceOutputCustomLightingCustom s, half3 viewDir,
|
||
|
UnityGI gi)
|
||
|
{
|
||
|
UnityGIInput data = s.GIData;
|
||
|
Input i = s.SurfInput;
|
||
|
half4 c = 0;
|
||
|
#ifdef UNITY_PASS_FORWARDBASE
|
||
|
float ase_lightAtten = data.atten;
|
||
|
if( _LightColor0.a == 0)
|
||
|
ase_lightAtten = 0;
|
||
|
#else
|
||
|
float3 ase_lightAttenRGB = gi.light.color / ((_LightColor0.rgb) + 0.000001);
|
||
|
float ase_lightAtten = max(max(ase_lightAttenRGB.r, ase_lightAttenRGB.g), ase_lightAttenRGB.b);
|
||
|
#endif
|
||
|
#if defined(HANDLE_SHADOWS_BLENDING_IN_GI)
|
||
|
half bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos);
|
||
|
float zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz);
|
||
|
float fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist);
|
||
|
ase_lightAtten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist));
|
||
|
#endif
|
||
|
float2 uv_Diffuse = i.uv_texcoord * _Diffuse_ST.xy + _Diffuse_ST.zw;
|
||
|
float3 ase_worldNormal = WorldNormalVector(i, float3( 0, 0, 1 ));
|
||
|
float3 ase_worldPos = i.worldPos;
|
||
|
#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aseld
|
||
|
float3 ase_worldlightDir = 0;
|
||
|
#else //aseld
|
||
|
float3 ase_worldlightDir = normalize(UnityWorldSpaceLightDir(ase_worldPos));
|
||
|
#endif //aseld
|
||
|
float dotResult3 = dot(ase_worldNormal, ase_worldlightDir);
|
||
|
float2 temp_cast_1 = (saturate((dotResult3 * 0.5 + 0.5))).xx;
|
||
|
#if defined(LIGHTMAP_ON) && ( UNITY_VERSION < 560 || ( defined(LIGHTMAP_SHADOW_MIXING) && !defined(SHADOWS_SHADOWMASK) && defined(SHADOWS_SCREEN) ) )//aselc
|
||
|
|
||
|
|
||
|
float4 ase_lightColor = 0;
|
||
|
#else //aselc
|
||
|
float4 ase_lightColor = _LightColor0;
|
||
|
#endif //aselc
|
||
|
UnityGI gi11 = gi;
|
||
|
float3 diffNorm11 = ase_worldNormal;
|
||
|
gi11 = UnityGI_Base(data, 1, diffNorm11);
|
||
|
float3 indirectDiffuse11 = gi11.indirect.diffuse + diffNorm11 * 0.0001;
|
||
|
float3 ase_worldViewDir = normalize(UnityWorldSpaceViewDir(ase_worldPos));
|
||
|
float dotResult38 = dot(ase_worldNormal, ase_worldViewDir);
|
||
|
c.rgb = ((((_DiffuseColor * tex2D(_Diffuse, uv_Diffuse)) * tex2D(_ToonRamp, temp_cast_1)) * (ase_lightColor
|
||
|
* float4((indirectDiffuse11 + ase_lightAtten), 0.0))) + (saturate(
|
||
|
((ase_lightAtten * dotResult3) * pow((1.0 - saturate((dotResult38 + _RimOffset))), _RimPower))) * (
|
||
|
_RimColor * ase_lightColor))).rgb;
|
||
|
c.a = 1;
|
||
|
return c;
|
||
|
}
|
||
|
|
||
|
inline void LightingStandardCustomLighting_GI(inout SurfaceOutputCustomLightingCustom s, UnityGIInput data,
|
||
|
inout UnityGI gi)
|
||
|
{
|
||
|
s.GIData = data;
|
||
|
}
|
||
|
|
||
|
void surf(Input i, inout SurfaceOutputCustomLightingCustom o)
|
||
|
{
|
||
|
o.SurfInput = i;
|
||
|
o.Normal = float3(0, 0, 1);
|
||
|
float2 uv_EmissionTexture = i.uv_texcoord * _EmissionTexture_ST.xy + _EmissionTexture_ST.zw;
|
||
|
#ifdef _EMISSION_ON
|
||
|
float4 staticSwitch58 = ((tex2D(_EmissionTexture, uv_EmissionTexture) * _EmissionColor) * _EmissionForce);
|
||
|
#else
|
||
|
float4 staticSwitch58 = float4( 0,0,0,0 );
|
||
|
#endif
|
||
|
o.Emission = staticSwitch58.rgb;
|
||
|
}
|
||
|
ENDCG
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf StandardCustomLighting keepalpha fullforwardshadows exclude_path:deferred
|
||
|
ENDCG
|
||
|
Pass
|
||
|
{
|
||
|
Name "ShadowCaster"
|
||
|
Tags
|
||
|
{
|
||
|
"LightMode" = "ShadowCaster"
|
||
|
}
|
||
|
ZWrite On
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma target 3.0
|
||
|
#pragma multi_compile_shadowcaster
|
||
|
#pragma multi_compile UNITY_PASS_SHADOWCASTER
|
||
|
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
|
||
|
#include "HLSLSupport.cginc"
|
||
|
#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )
|
||
|
#define CAN_SKIP_VPOS
|
||
|
#endif
|
||
|
#include "UnityCG.cginc"
|
||
|
#include "Lighting.cginc"
|
||
|
#include "UnityPBSLighting.cginc"
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
V2F_SHADOW_CASTER;
|
||
|
float2 customPack1 : TEXCOORD1;
|
||
|
float4 tSpace0 : TEXCOORD2;
|
||
|
float4 tSpace1 : TEXCOORD3;
|
||
|
float4 tSpace2 : TEXCOORD4;
|
||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||
|
};
|
||
|
|
||
|
v2f vert(appdata_full v)
|
||
|
{
|
||
|
v2f o;
|
||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||
|
Input customInputData;
|
||
|
float3 worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
||
|
half3 worldNormal = UnityObjectToWorldNormal(v.normal);
|
||
|
half3 worldTangent = UnityObjectToWorldDir(v.tangent.xyz);
|
||
|
half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
|
||
|
half3 worldBinormal = cross(worldNormal, worldTangent) * tangentSign;
|
||
|
o.tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
|
||
|
o.tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
|
||
|
o.tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
|
||
|
o.customPack1.xy = customInputData.uv_texcoord;
|
||
|
o.customPack1.xy = v.texcoord;
|
||
|
TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
half4 frag(v2f IN
|
||
|
#if !defined( CAN_SKIP_VPOS )
|
||
|
, UNITY_VPOS_TYPE vpos : VPOS
|
||
|
#endif
|
||
|
) : SV_Target
|
||
|
{
|
||
|
UNITY_SETUP_INSTANCE_ID(IN);
|
||
|
Input surfIN;
|
||
|
UNITY_INITIALIZE_OUTPUT(Input, surfIN);
|
||
|
surfIN.uv_texcoord = IN.customPack1.xy;
|
||
|
float3 worldPos = float3(IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w);
|
||
|
half3 worldViewDir = normalize(UnityWorldSpaceViewDir(worldPos));
|
||
|
surfIN.worldPos = worldPos;
|
||
|
surfIN.worldNormal = float3(IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z);
|
||
|
surfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz;
|
||
|
surfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz;
|
||
|
surfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz;
|
||
|
SurfaceOutputCustomLightingCustom o;
|
||
|
UNITY_INITIALIZE_OUTPUT(SurfaceOutputCustomLightingCustom, o)
|
||
|
surf(surfIN, o);
|
||
|
#if defined( CAN_SKIP_VPOS )
|
||
|
float2 vpos = IN.pos;
|
||
|
#endif
|
||
|
SHADOW_CASTER_FRAGMENT(IN)
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
Fallback "Diffuse"
|
||
|
}
|