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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Animator extensions
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/// </summary>
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public static class MMAnimatorExtensions
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{
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/// <summary>
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/// Determines if an animator contains a certain parameter, based on a type and a name
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/// </summary>
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/// <returns><c>true</c> if has parameter of type the specified self name type; otherwise, <c>false</c>.</returns>
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/// <param name="self">Self.</param>
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/// <param name="name">Name.</param>
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/// <param name="type">Type.</param>
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public static bool MMHasParameterOfType(this Animator self, string name, AnimatorControllerParameterType type)
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{
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if (string.IsNullOrEmpty(name)) { return false; }
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AnimatorControllerParameter[] parameters = self.parameters;
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foreach (AnimatorControllerParameter currParam in parameters)
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{
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if (currParam.type == type && currParam.name == name)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Adds an animator parameter name to a parameter list if that parameter exists.
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/// </summary>
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/// <param name="animator"></param>
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/// <param name="parameterName"></param>
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/// <param name="parameter"></param>
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/// <param name="type"></param>
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/// <param name="parameterList"></param>
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public static void AddAnimatorParameterIfExists(Animator animator, string parameterName, out int parameter, AnimatorControllerParameterType type, HashSet<int> parameterList)
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{
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if (string.IsNullOrEmpty(parameterName))
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{
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parameter = -1;
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return;
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}
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parameter = Animator.StringToHash(parameterName);
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if (animator.MMHasParameterOfType(parameterName, type))
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{
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parameterList.Add(parameter);
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}
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}
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/// <summary>
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/// Adds an animator parameter name to a parameter list if that parameter exists.
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/// </summary>
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/// <param name="animator"></param>
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/// <param name="parameterName"></param>
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/// <param name="type"></param>
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/// <param name="parameterList"></param>
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public static void AddAnimatorParameterIfExists(Animator animator, string parameterName, AnimatorControllerParameterType type, HashSet<string> parameterList)
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{
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if (animator.MMHasParameterOfType(parameterName, type))
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{
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parameterList.Add(parameterName);
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}
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}
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// SIMPLE METHODS -------------------------------------------------------------------------------------------------------------------------------------------------------------
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#region SimpleMethods
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// <summary>
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/// Updates the animator bool.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameterName">Parameter name.</param>
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/// <param name="value">If set to <c>true</c> value.</param>
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public static void UpdateAnimatorBool(Animator animator, string parameterName, bool value)
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{
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animator.SetBool(parameterName, value);
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}
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/// <summary>
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/// Updates the animator integer.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameter">Parameter name.</param>
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/// <param name="value">Value.</param>
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public static void UpdateAnimatorInteger(Animator animator, string parameterName, int value)
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{
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animator.SetInteger(parameterName, value);
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}
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/// <summary>
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/// Updates the animator's float
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/// </summary>
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/// <param name="animator"></param>
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/// <param name="parameterName"></param>
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/// <param name="value"></param>
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public static void UpdateAnimatorFloat(Animator animator, string parameterName, float value, bool performSanityCheck = true)
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{
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animator.SetFloat(parameterName, value);
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}
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#endregion
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// INT PARAMETER METHODS -------------------------------------------------------------------------------------------------------------------------------------------------------------
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// <summary>
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/// Updates the animator bool.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameterName">Parameter name.</param>
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/// <param name="value">If set to <c>true</c> value.</param>
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public static bool UpdateAnimatorBool(Animator animator, int parameter, bool value, HashSet<int> parameterList, bool performSanityCheck = true)
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{
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if (performSanityCheck && !parameterList.Contains(parameter))
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{
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return false;
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}
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animator.SetBool(parameter, value);
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return true;
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}
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/// <summary>
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/// Sets an animator's trigger of the int parameter specified
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/// </summary>
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/// <param name="animator"></param>
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/// <param name="parameter"></param>
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/// <param name="parameterList"></param>
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public static bool UpdateAnimatorTrigger(Animator animator, int parameter, HashSet<int> parameterList, bool performSanityCheck = true)
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{
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if (performSanityCheck && !parameterList.Contains(parameter))
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{
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return false;
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}
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animator.SetTrigger(parameter);
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return true;
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}
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/// <summary>
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/// Triggers an animator trigger.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameter">Parameter name.</param>
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/// <param name="value">If set to <c>true</c> value.</param>
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public static bool SetAnimatorTrigger(Animator animator, int parameter, HashSet<int> parameterList, bool performSanityCheck = true)
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{
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if (performSanityCheck && !parameterList.Contains(parameter))
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{
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return false;
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}
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animator.SetTrigger(parameter);
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return true;
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}
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/// <summary>
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/// Updates the animator float.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameter">Parameter name.</param>
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/// <param name="value">Value.</param>
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public static bool UpdateAnimatorFloat(Animator animator, int parameter, float value, HashSet<int> parameterList, bool performSanityCheck = true)
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{
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if (performSanityCheck && !parameterList.Contains(parameter))
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{
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return false;
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}
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animator.SetFloat(parameter, value);
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return true;
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}
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/// <summary>
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/// Updates the animator integer.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameter">Parameter name.</param>
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/// <param name="value">Value.</param>
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public static bool UpdateAnimatorInteger(Animator animator, int parameter, int value, HashSet<int> parameterList, bool performSanityCheck = true)
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{
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if (performSanityCheck && !parameterList.Contains(parameter))
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{
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return false;
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}
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animator.SetInteger(parameter, value);
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return true;
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}
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// STRING PARAMETER METHODS -------------------------------------------------------------------------------------------------------------------------------------------------------------
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#region StringParameterMethods
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// <summary>
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/// Updates the animator bool.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameterName">Parameter name.</param>
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/// <param name="value">If set to <c>true</c> value.</param>
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public static void UpdateAnimatorBool(Animator animator, string parameterName, bool value, HashSet<string> parameterList, bool performSanityCheck = true)
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{
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if (parameterList.Contains(parameterName))
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{
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animator.SetBool(parameterName, value);
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}
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}
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/// <summary>
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/// Sets an animator's trigger of the string parameter name specified
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/// </summary>
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/// <param name="animator"></param>
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/// <param name="parameterName"></param>
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/// <param name="parameterList"></param>
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public static void UpdateAnimatorTrigger(Animator animator, string parameterName, HashSet<string> parameterList, bool performSanityCheck = true)
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{
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if (parameterList.Contains(parameterName))
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{
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animator.SetTrigger(parameterName);
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}
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}
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/// <summary>
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/// Triggers an animator trigger.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameterName">Parameter name.</param>
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/// <param name="value">If set to <c>true</c> value.</param>
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public static void SetAnimatorTrigger(Animator animator, string parameterName, HashSet<string> parameterList, bool performSanityCheck = true)
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{
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if (parameterList.Contains(parameterName))
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{
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animator.SetTrigger(parameterName);
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}
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}
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/// <summary>
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/// Updates the animator float.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameterName">Parameter name.</param>
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/// <param name="value">Value.</param>
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public static void UpdateAnimatorFloat(Animator animator, string parameterName, float value, HashSet<string> parameterList, bool performSanityCheck = true)
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{
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if (parameterList.Contains(parameterName))
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{
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animator.SetFloat(parameterName, value);
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}
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}
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/// <summary>
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/// Updates the animator integer.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameterName">Parameter name.</param>
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/// <param name="value">Value.</param>
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public static void UpdateAnimatorInteger(Animator animator, string parameterName, int value, HashSet<string> parameterList, bool performSanityCheck = true)
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{
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if (parameterList.Contains(parameterName))
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{
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animator.SetInteger(parameterName, value);
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}
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}
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// <summary>
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/// Updates the animator bool after checking the parameter's existence.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameterName">Parameter name.</param>
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/// <param name="value">If set to <c>true</c> value.</param>
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public static void UpdateAnimatorBoolIfExists(Animator animator, string parameterName, bool value, bool performSanityCheck = true)
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{
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if (animator.MMHasParameterOfType(parameterName, AnimatorControllerParameterType.Bool))
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{
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animator.SetBool(parameterName, value);
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}
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}
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/// <summary>
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/// Updates an animator trigger if it exists
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/// </summary>
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/// <param name="animator"></param>
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/// <param name="parameterName"></param>
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public static void UpdateAnimatorTriggerIfExists(Animator animator, string parameterName, bool performSanityCheck = true)
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{
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if (animator.MMHasParameterOfType(parameterName, AnimatorControllerParameterType.Trigger))
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{
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animator.SetTrigger(parameterName);
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}
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}
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/// <summary>
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/// Triggers an animator trigger after checking for the parameter's existence.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameterName">Parameter name.</param>
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/// <param name="value">If set to <c>true</c> value.</param>
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public static void SetAnimatorTriggerIfExists(Animator animator, string parameterName, bool performSanityCheck = true)
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{
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if (animator.MMHasParameterOfType(parameterName, AnimatorControllerParameterType.Trigger))
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{
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animator.SetTrigger(parameterName);
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}
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}
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/// <summary>
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/// Updates the animator float after checking for the parameter's existence.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameterName">Parameter name.</param>
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/// <param name="value">Value.</param>
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public static void UpdateAnimatorFloatIfExists(Animator animator, string parameterName, float value, bool performSanityCheck = true)
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{
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if (animator.MMHasParameterOfType(parameterName, AnimatorControllerParameterType.Float))
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{
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animator.SetFloat(parameterName, value);
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}
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}
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/// <summary>
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/// Updates the animator integer after checking for the parameter's existence.
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/// </summary>
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/// <param name="animator">Animator.</param>
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/// <param name="parameterName">Parameter name.</param>
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/// <param name="value">Value.</param>
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public static void UpdateAnimatorIntegerIfExists(Animator animator, string parameterName, int value, bool performSanityCheck = true)
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{
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if (animator.MMHasParameterOfType(parameterName, AnimatorControllerParameterType.Int))
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{
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animator.SetInteger(parameterName, value);
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}
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}
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#endregion
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}
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}
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