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CrowdControl/Assets/Feel/MMTools/Tools/MMDebugMenu/Scripts/MMDebugMenuItems/MMDebugMenuItemChoices.cs

77 lines
2.1 KiB
C#

2 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
/// <summary>
/// A class used to store choices contents
/// </summary>
[System.Serializable]
public class MMDebugMenuChoiceEntry
{
/// the button associated to this choice
public Button TargetButton;
/// the text comp used to display the button's text
public Text ButtonText;
/// the button's background image comp
public Image ButtonBg;
/// the name of the event bound to this button
public string ButtonEventName = "ButtonEvent";
}
/// <summary>
/// A class used to bind a Choice menu item to a MMDebugMenu
/// </summary>
public class MMDebugMenuItemChoices : MonoBehaviour
{
[Header("Bindings")]
/// the sprite to use when the button is active
public Sprite SelectedSprite;
/// the sprite to use as bg when the button is inactive
public Sprite OffSprite;
/// the color to use when the button is active
public Color OnColor = Color.white;
/// the color to use when the button is inactive
public Color OffColor = Color.black;
/// the color to use when the button is accented
public Color AccentColor = MMColors.ReunoYellow;
/// a list of choices
public List<MMDebugMenuChoiceEntry> Choices;
/// <summary>
/// Triggers a button event of the selected index
/// </summary>
/// <param name="index"></param>
public virtual void TriggerButtonEvent(int index)
{
MMDebugMenuButtonEvent.Trigger(Choices[index].ButtonEventName);
}
/// <summary>
/// Selects one of the buttons
/// </summary>
/// <param name="index"></param>
public virtual void Select(int index)
{
Deselect();
Choices[index].ButtonBg.sprite = SelectedSprite;
Choices[index].ButtonBg.color = AccentColor;
Choices[index].ButtonText.color = OffColor;
}
/// <summary>
/// Deselects all buttons
/// </summary>
public virtual void Deselect()
{
foreach(MMDebugMenuChoiceEntry entry in Choices)
{
entry.ButtonBg.sprite = OffSprite;
entry.ButtonBg.color = OnColor;
entry.ButtonText.color = OnColor;
}
}
}
}