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CrowdControl/Assets/Feel/MMTools/Tools/MMDebugMenu/Scripts/Events/MMDebugMenuButtonEvent.cs

23 lines
893 B
C#

3 months ago
using UnityEngine;
namespace MoreMountains.Tools
{
/// <summary>
/// An event used to broadcast button events from a MMDebugMenu
/// </summary>
public struct MMDebugMenuButtonEvent
{
public enum EventModes { FromButton, SetButton }
static private event Delegate OnEvent;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
static public void Register(Delegate callback) { OnEvent += callback; }
static public void Unregister(Delegate callback) { OnEvent -= callback; }
public delegate void Delegate(string buttonEventName, bool active = true, EventModes eventMode = EventModes.FromButton);
static public void Trigger(string buttonEventName, bool active = true, EventModes eventMode = EventModes.FromButton)
{
OnEvent?.Invoke(buttonEventName, active, eventMode);
}
}
}