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CrowdControl/Assets/Feel/MMTools/Editor/MMAudio/MMSoundManager/MMSoundManagerEditor.cs

260 lines
11 KiB
C#

3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace MoreMountains.Tools
{
/// <summary>
/// Custom editor for the MMSoundManager, used to display custom track controls
/// </summary>
#if UNITY_EDITOR
[CustomEditor(typeof(MMSoundManager), true)]
[CanEditMultipleObjects]
public class MMSoundManagerEditor : Editor
{
public override bool RequiresConstantRepaint()
{
return true;
}
protected MMSoundManagerSettingsSO _settingsSO;
protected MMSoundManager _mmSoundManager;
private static float _masterVolume, _musicVolume, _sfxVolume, _uiVolume;
protected Color _originalBackgroundColor;
protected Color _saveButtonColor = new Color32(80, 80, 80, 255);
protected Color _loadButtonColor = new Color32(107, 107, 107, 255);
protected Color _resetButtonColor = new Color32(120, 120, 120, 255);
protected Color _baseColor = new Color32(150, 150, 150, 255);
protected Color _masterColorBase = MMColors.ReunoYellow;
protected Color _masterColorMute;
protected Color _masterColorUnmute;
protected Color _masterColorPause;
protected Color _masterColorStop;
protected Color _masterColorPlay;
protected Color _masterColorFree;
protected Color _musicColorBase = MMColors.Aquamarine;
protected Color _musicColorMute;
protected Color _musicColorUnmute;
protected Color _musicColorPause;
protected Color _musicColorStop;
protected Color _musicColorPlay;
protected Color _musicColorFree;
protected Color _sfxColorBase = MMColors.Coral;
protected Color _sfxColorMute;
protected Color _sfxColorUnmute;
protected Color _sfxColorPause;
protected Color _sfxColorStop;
protected Color _sfxColorPlay;
protected Color _sfxColorFree;
protected Color _uiColorBase = MMColors.SteelBlue;
protected Color _uiColorMute;
protected Color _uiColorUnmute;
protected Color _uiColorPause;
protected Color _uiColorStop;
protected Color _uiColorPlay;
protected Color _uiColorFree;
protected MMColors.ColoringMode _coloringMode = MMColors.ColoringMode.Add;
/// <summary>
/// On Enable, we initialize our button colors. Why? Because we can.
/// </summary>
protected virtual void OnEnable()
{
_masterColorMute = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 1f);
_masterColorUnmute = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 0.9f);
_masterColorPause = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 0.8f);
_masterColorStop = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 0.7f);
_masterColorPlay = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 0.5f);
_masterColorFree = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 0.4f);
_musicColorMute = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 1f);
_musicColorUnmute = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 0.9f);
_musicColorPause = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 0.8f);
_musicColorStop = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 0.7f);
_musicColorPlay = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 0.5f);
_musicColorFree = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 0.4f);
_sfxColorMute = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 1f);
_sfxColorUnmute = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 0.9f);
_sfxColorPause = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 0.8f);
_sfxColorStop = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 0.7f);
_sfxColorPlay = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 0.5f);
_sfxColorFree = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 0.4f);
_uiColorMute = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 1f);
_uiColorUnmute = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 0.9f);
_uiColorPause = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 0.8f);
_uiColorStop = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 0.7f);
_uiColorPlay = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 0.5f);
_uiColorFree = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 0.4f);
}
/// <summary>
/// On GUI, draws the base inspector and track controls
/// </summary>
public override void OnInspectorGUI()
{
_settingsSO = (target as MMSoundManager).settingsSo;
_mmSoundManager = target as MMSoundManager;
if (_settingsSO != null)
{
_masterVolume = _settingsSO.GetTrackVolume(MMSoundManager.MMSoundManagerTracks.Master);
_musicVolume = _settingsSO.GetTrackVolume(MMSoundManager.MMSoundManagerTracks.Music);
_sfxVolume = _settingsSO.GetTrackVolume(MMSoundManager.MMSoundManagerTracks.Sfx);
_uiVolume = _settingsSO.GetTrackVolume(MMSoundManager.MMSoundManagerTracks.UI);
}
serializedObject.Update();
DrawDefaultInspector();
serializedObject.ApplyModifiedProperties();
if ( ((_settingsSO != null) && _mmSoundManager.gameObject.activeInHierarchy))
{
DrawTrack("Master Track", _mmSoundManager.settingsSo.Settings.MasterOn, MMSoundManager.MMSoundManagerTracks.Master, _masterColorMute, _masterColorUnmute, _masterColorPause, _masterColorStop, _masterColorPlay, _masterColorFree);
DrawTrack("Music Track", _mmSoundManager.settingsSo.Settings.MusicOn, MMSoundManager.MMSoundManagerTracks.Music, _musicColorMute, _musicColorUnmute, _musicColorPause, _musicColorStop, _musicColorPlay, _musicColorFree);
DrawTrack("SFX Track", _mmSoundManager.settingsSo.Settings.SfxOn, MMSoundManager.MMSoundManagerTracks.Sfx, _sfxColorMute, _sfxColorUnmute, _sfxColorPause, _sfxColorStop, _sfxColorPlay, _sfxColorFree);
DrawTrack("UI Track", _mmSoundManager.settingsSo.Settings.UIOn, MMSoundManager.MMSoundManagerTracks.UI, _uiColorMute, _uiColorUnmute, _uiColorPause, _uiColorStop, _uiColorPlay, _uiColorFree);
DrawSaveLoadButtons();
}
}
/// <summary>
/// Draws track controls for the specified track
/// </summary>
/// <param name="title"></param>
/// <param name="mute"></param>
/// <param name="track"></param>
/// <param name="muteColor"></param>
/// <param name="unmuteColor"></param>
/// <param name="pauseColor"></param>
/// <param name="stopColor"></param>
/// <param name="playColor"></param>
/// <param name="freeColor"></param>
protected virtual void DrawTrack(string title, bool mute, MMSoundManager.MMSoundManagerTracks track, Color muteColor, Color unmuteColor, Color pauseColor, Color stopColor, Color playColor, Color freeColor)
{
GUILayout.Space(10);
GUILayout.Label(title, EditorStyles.boldLabel);
EditorGUI.BeginDisabledGroup(!Application.isPlaying);
// we draw the volume slider
EditorGUILayout.BeginHorizontal();
GUILayout.Label("Volume");
float newVolume = 0;
switch (track)
{
case MMSoundManager.MMSoundManagerTracks.Master:
newVolume = EditorGUILayout.Slider(_masterVolume, MMSoundManagerSettings._minimalVolume, MMSoundManagerSettings._maxVolume);
if (newVolume != _masterVolume) { _mmSoundManager.settingsSo.SetTrackVolume(MMSoundManager.MMSoundManagerTracks.Master, newVolume); }
break;
case MMSoundManager.MMSoundManagerTracks.Music:
newVolume = EditorGUILayout.Slider(_musicVolume, MMSoundManagerSettings._minimalVolume, MMSoundManagerSettings._maxVolume);
if (newVolume != _musicVolume) { _mmSoundManager.settingsSo.SetTrackVolume(MMSoundManager.MMSoundManagerTracks.Music, newVolume); }
break;
case MMSoundManager.MMSoundManagerTracks.Sfx:
newVolume = EditorGUILayout.Slider(_sfxVolume, MMSoundManagerSettings._minimalVolume, MMSoundManagerSettings._maxVolume);
if (newVolume != _sfxVolume) { _mmSoundManager.settingsSo.SetTrackVolume(MMSoundManager.MMSoundManagerTracks.Sfx, newVolume); }
break;
case MMSoundManager.MMSoundManagerTracks.UI:
newVolume = EditorGUILayout.Slider(_uiVolume, MMSoundManagerSettings._minimalVolume, MMSoundManagerSettings._maxVolume);
if (newVolume != _uiVolume) { _mmSoundManager.settingsSo.SetTrackVolume(MMSoundManager.MMSoundManagerTracks.UI, newVolume); }
break;
}
EditorGUILayout.EndHorizontal();
// we draw the buttons
EditorGUILayout.BeginHorizontal();
{
if (mute)
{
DrawColoredButton("Mute", muteColor, track, _mmSoundManager.MuteTrack, EditorStyles.miniButtonLeft);
}
else
{
DrawColoredButton("Unmute", unmuteColor, track, _mmSoundManager.UnmuteTrack, EditorStyles.miniButtonMid);
}
DrawColoredButton("Pause", pauseColor, track, _mmSoundManager.PauseTrack, EditorStyles.miniButtonMid);
DrawColoredButton("Stop", stopColor, track, _mmSoundManager.StopTrack, EditorStyles.miniButtonMid);
DrawColoredButton("Play", playColor, track, _mmSoundManager.PlayTrack, EditorStyles.miniButtonMid);
DrawColoredButton("Free", freeColor, track, _mmSoundManager.FreeTrack, EditorStyles.miniButtonRight);
}
EditorGUILayout.EndHorizontal();
EditorGUI.EndDisabledGroup();
}
/// <summary>
/// Draws save related buttons
/// </summary>
protected virtual void DrawSaveLoadButtons()
{
EditorGUI.BeginDisabledGroup(!Application.isPlaying);
GUILayout.Space(10);
GUILayout.Label("Settings", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
DrawColoredButton("Save", _saveButtonColor, _settingsSO.SaveSoundSettings, EditorStyles.miniButtonLeft);
DrawColoredButton("Load", _loadButtonColor, _settingsSO.LoadSoundSettings, EditorStyles.miniButtonMid);
DrawColoredButton("Reset", _resetButtonColor, _settingsSO.ResetSoundSettings, EditorStyles.miniButtonRight);
EditorGUILayout.EndHorizontal();
EditorGUI.EndDisabledGroup();
}
/// <summary>
/// Draws a button
/// </summary>
/// <param name="buttonLabel"></param>
/// <param name="buttonColor"></param>
/// <param name="track"></param>
/// <param name="action"></param>
/// <param name="styles"></param>
public virtual void DrawColoredButton(string buttonLabel, Color buttonColor, MMSoundManager.MMSoundManagerTracks track, System.Action<MMSoundManager.MMSoundManagerTracks> action, GUIStyle styles)
{
_originalBackgroundColor = GUI.backgroundColor;
GUI.backgroundColor = buttonColor;
if (GUILayout.Button(buttonLabel, styles))
{
action.Invoke(track);
}
GUI.backgroundColor = _originalBackgroundColor;
}
/// <summary>
/// Draws a button
/// </summary>
/// <param name="buttonLabel"></param>
/// <param name="buttonColor"></param>
/// <param name="action"></param>
/// <param name="styles"></param>
protected virtual void DrawColoredButton(string buttonLabel, Color buttonColor, Action action, GUIStyle styles)
{
_originalBackgroundColor = GUI.backgroundColor;
GUI.backgroundColor = buttonColor;
if (GUILayout.Button(buttonLabel, styles))
{
action.Invoke();
}
GUI.backgroundColor = _originalBackgroundColor;
}
}
#endif
}