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CrowdControl/Assets/Feel/MMTools/Editor/MMAttributes/MMEnumConditionAttributeDra...

74 lines
2.3 KiB
C#

2 months ago
using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace MoreMountains.Tools
{
// original implementation by http://www.brechtos.com/hiding-or-disabling-inspector-properties-using-propertydrawers-within-unity-5/
[CustomPropertyDrawer(typeof(MMEnumConditionAttribute))]
public class MMEnumConditionAttributeDrawer : PropertyDrawer
{
#if UNITY_EDITOR
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
MMEnumConditionAttribute enumConditionAttribute = (MMEnumConditionAttribute)attribute;
bool enabled = GetConditionAttributeResult(enumConditionAttribute, property);
bool previouslyEnabled = GUI.enabled;
GUI.enabled = enabled;
if (!enumConditionAttribute.Hidden || enabled)
{
EditorGUI.PropertyField(position, property, label, true);
}
GUI.enabled = previouslyEnabled;
}
#endif
private static Dictionary<string, string> cachedPaths = new Dictionary<string, string>();
private bool GetConditionAttributeResult(MMEnumConditionAttribute enumConditionAttribute, SerializedProperty property)
{
bool enabled = true;
SerializedProperty enumProp;
string enumPropPath = string.Empty;
string propertyPath = property.propertyPath;
if (!cachedPaths.TryGetValue(propertyPath, out enumPropPath))
{
enumPropPath = propertyPath.Replace(property.name, enumConditionAttribute.ConditionEnum);
cachedPaths.Add(propertyPath, enumPropPath);
}
enumProp = property.serializedObject.FindProperty(enumPropPath);
if (enumProp != null)
{
int currentEnum = enumProp.enumValueIndex;
enabled = enumConditionAttribute.ContainsBitFlag(currentEnum);
}
else
{
Debug.LogWarning("No matching boolean found for ConditionAttribute in object: " + enumConditionAttribute.ConditionEnum);
}
return enabled;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
MMEnumConditionAttribute enumConditionAttribute = (MMEnumConditionAttribute)attribute;
bool enabled = GetConditionAttributeResult(enumConditionAttribute, property);
if (!enumConditionAttribute.Hidden || enabled)
{
return EditorGUI.GetPropertyHeight(property, label);
}
else
{
return -EditorGUIUtility.standardVerticalSpacing;
}
}
}
}