|
|
|
|
using UnityEngine;
|
|
|
|
|
#if MM_POSTPROCESSING
|
|
|
|
|
using UnityEngine.Rendering.PostProcessing;
|
|
|
|
|
#endif
|
|
|
|
|
using MoreMountains.Feedbacks;
|
|
|
|
|
using MoreMountains.Tools;
|
|
|
|
|
|
|
|
|
|
namespace MoreMountains.FeedbacksForThirdParty
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Add this class to a Camera with a lens distortion post processing and it'll be able to "shake" its values by getting events
|
|
|
|
|
/// </summary>
|
|
|
|
|
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMLensDistortionShaker")]
|
|
|
|
|
#if MM_POSTPROCESSING
|
|
|
|
|
[RequireComponent(typeof(PostProcessVolume))]
|
|
|
|
|
#endif
|
|
|
|
|
public class MMLensDistortionShaker : MMShaker
|
|
|
|
|
{
|
|
|
|
|
[MMInspectorGroup("Lens Distortion Intensity", true, 51)]
|
|
|
|
|
/// whether or not to add to the initial value
|
|
|
|
|
[Tooltip("whether or not to add to the initial value")]
|
|
|
|
|
public bool RelativeIntensity = false;
|
|
|
|
|
/// the curve used to animate the intensity value on
|
|
|
|
|
[Tooltip("the curve used to animate the intensity value on")]
|
|
|
|
|
public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0),
|
|
|
|
|
new Keyframe(0.2f, 1),
|
|
|
|
|
new Keyframe(0.25f, -1),
|
|
|
|
|
new Keyframe(0.35f, 0.7f),
|
|
|
|
|
new Keyframe(0.4f, -0.7f),
|
|
|
|
|
new Keyframe(0.6f, 0.3f),
|
|
|
|
|
new Keyframe(0.65f, -0.3f),
|
|
|
|
|
new Keyframe(0.8f, 0.1f),
|
|
|
|
|
new Keyframe(0.85f, -0.1f),
|
|
|
|
|
new Keyframe(1, 0));
|
|
|
|
|
/// the value to remap the curve's 0 to
|
|
|
|
|
[Tooltip("the value to remap the curve's 0 to")]
|
|
|
|
|
[Range(-100f, 100f)]
|
|
|
|
|
public float RemapIntensityZero = 0f;
|
|
|
|
|
/// the value to remap the curve's 1 to
|
|
|
|
|
[Tooltip("the value to remap the curve's 1 to")]
|
|
|
|
|
[Range(-100f, 100f)]
|
|
|
|
|
public float RemapIntensityOne = 50f;
|
|
|
|
|
|
|
|
|
|
#if MM_POSTPROCESSING
|
|
|
|
|
protected PostProcessVolume _volume;
|
|
|
|
|
protected LensDistortion _lensDistortion;
|
|
|
|
|
protected float _initialIntensity;
|
|
|
|
|
protected float _originalShakeDuration;
|
|
|
|
|
protected AnimationCurve _originalShakeIntensity;
|
|
|
|
|
protected float _originalRemapIntensityZero;
|
|
|
|
|
protected float _originalRemapIntensityOne;
|
|
|
|
|
protected bool _originalRelativeIntensity;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// On init we initialize our values
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected override void Initialization()
|
|
|
|
|
{
|
|
|
|
|
base.Initialization();
|
|
|
|
|
_volume = this.gameObject.GetComponent<PostProcessVolume>();
|
|
|
|
|
_volume.profile.TryGetSettings(out _lensDistortion);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// When that shaker gets added, we initialize its shake duration
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected virtual void Reset()
|
|
|
|
|
{
|
|
|
|
|
ShakeDuration = 0.8f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Shakes values over time
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected override void Shake()
|
|
|
|
|
{
|
|
|
|
|
float newValue = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, _initialIntensity);
|
|
|
|
|
_lensDistortion.intensity.Override(newValue);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Collects initial values on the target
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected override void GrabInitialValues()
|
|
|
|
|
{
|
|
|
|
|
_initialIntensity = _lensDistortion.intensity;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// When we get the appropriate event, we trigger a shake
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="intensity"></param>
|
|
|
|
|
/// <param name="duration"></param>
|
|
|
|
|
/// <param name="amplitude"></param>
|
|
|
|
|
/// <param name="relativeIntensity"></param>
|
|
|
|
|
/// <param name="feedbacksIntensity"></param>
|
|
|
|
|
/// <param name="channel"></param>
|
|
|
|
|
public virtual void OnMMLensDistortionShakeEvent(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
|
|
|
|
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
|
|
|
|
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
|
|
|
|
{
|
|
|
|
|
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stop)
|
|
|
|
|
{
|
|
|
|
|
Stop();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (restore)
|
|
|
|
|
{
|
|
|
|
|
ResetTargetValues();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
|
|
|
|
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
|
|
|
|
|
|
|
|
|
if (resetShakerValuesAfterShake)
|
|
|
|
|
{
|
|
|
|
|
_originalShakeDuration = ShakeDuration;
|
|
|
|
|
_originalShakeIntensity = ShakeIntensity;
|
|
|
|
|
_originalRemapIntensityZero = RemapIntensityZero;
|
|
|
|
|
_originalRemapIntensityOne = RemapIntensityOne;
|
|
|
|
|
_originalRelativeIntensity = RelativeIntensity;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!OnlyUseShakerValues)
|
|
|
|
|
{
|
|
|
|
|
TimescaleMode = timescaleMode;
|
|
|
|
|
ShakeDuration = duration;
|
|
|
|
|
ShakeIntensity = intensity;
|
|
|
|
|
RemapIntensityZero = remapMin * feedbacksIntensity;
|
|
|
|
|
RemapIntensityOne = remapMax * feedbacksIntensity;
|
|
|
|
|
RelativeIntensity = relativeIntensity;
|
|
|
|
|
ForwardDirection = forwardDirection;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Play();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Resets the target's values
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected override void ResetTargetValues()
|
|
|
|
|
{
|
|
|
|
|
base.ResetTargetValues();
|
|
|
|
|
_lensDistortion.intensity.Override(_initialIntensity);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Resets the shaker's values
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected override void ResetShakerValues()
|
|
|
|
|
{
|
|
|
|
|
base.ResetShakerValues();
|
|
|
|
|
ShakeDuration = _originalShakeDuration;
|
|
|
|
|
ShakeIntensity = _originalShakeIntensity;
|
|
|
|
|
RemapIntensityZero = _originalRemapIntensityZero;
|
|
|
|
|
RemapIntensityOne = _originalRemapIntensityOne;
|
|
|
|
|
RelativeIntensity = _originalRelativeIntensity;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Starts listening for events
|
|
|
|
|
/// </summary>
|
|
|
|
|
public override void StartListening()
|
|
|
|
|
{
|
|
|
|
|
base.StartListening();
|
|
|
|
|
MMLensDistortionShakeEvent.Register(OnMMLensDistortionShakeEvent);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Stops listening for events
|
|
|
|
|
/// </summary>
|
|
|
|
|
public override void StopListening()
|
|
|
|
|
{
|
|
|
|
|
base.StopListening();
|
|
|
|
|
MMLensDistortionShakeEvent.Unregister(OnMMLensDistortionShakeEvent);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// An event used to trigger vignette shakes
|
|
|
|
|
/// </summary>
|
|
|
|
|
public struct MMLensDistortionShakeEvent
|
|
|
|
|
{
|
|
|
|
|
static private event Delegate OnEvent;
|
|
|
|
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
|
|
|
|
static public void Register(Delegate callback) { OnEvent += callback; }
|
|
|
|
|
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
|
|
|
|
|
|
|
|
|
public delegate void Delegate(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
|
|
|
|
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
|
|
|
|
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
|
|
|
|
|
|
|
|
|
|
static public void Trigger(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
|
|
|
|
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
|
|
|
|
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
|
|
|
|
{
|
|
|
|
|
OnEvent?.Invoke(intensity, duration, remapMin, remapMax, relativeIntensity, feedbacksIntensity, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|