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using MoreMountains.Tools;
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using UnityEngine;
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namespace MoreMountains.Feedbacks
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{
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/// <summary>
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/// This component will be automatically added by the MMF_Broadcast feedback
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/// </summary>
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public class MMF_BroadcastProxy : MonoBehaviour
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{
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/// the channel on which to broadcast
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[Tooltip("the channel on which to broadcast")]
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[MMReadOnly]
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public int Channel;
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/// a debug view of the current level being broadcasted
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[Tooltip("a debug view of the current level being broadcasted")]
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[MMReadOnly]
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public float DebugLevel;
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/// whether or not a broadcast is in progress (will be false while the value is not changing, and thus not broadcasting)
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[Tooltip("whether or not a broadcast is in progress (will be false while the value is not changing, and thus not broadcasting)")]
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[MMReadOnly]
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public bool BroadcastInProgress = false;
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public float ThisLevel { get; set; }
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protected float _levelLastFrame;
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/// <summary>
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/// On Update we process our broadcast
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/// </summary>
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protected virtual void Update()
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{
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ProcessBroadcast();
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}
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/// <summary>
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/// Broadcasts the value if needed
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/// </summary>
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protected virtual void ProcessBroadcast()
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{
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BroadcastInProgress = false;
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if (ThisLevel != _levelLastFrame)
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{
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MMRadioLevelEvent.Trigger(Channel, ThisLevel);
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BroadcastInProgress = true;
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}
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DebugLevel = ThisLevel;
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_levelLastFrame = ThisLevel;
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}
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}
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}
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