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CrowdControl/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Shakers/MMChannelMixerShaker_HDRP.cs

277 lines
9.7 KiB
C#

2 months ago
using UnityEngine;
using UnityEngine.Rendering;
using MoreMountains.Feedbacks;
using MoreMountains.Tools;
#if MM_HDRP
using UnityEngine.Rendering.HighDefinition;
#endif
namespace MoreMountains.FeedbacksForThirdParty
{
/// <summary>
/// Add this class to a Camera with a HDRP color adjustments post processing and it'll be able to "shake" its values by getting events
/// </summary>
#if MM_HDRP
[RequireComponent(typeof(Volume))]
#endif
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMChannelMixerShaker_HDRP")]
public class MMChannelMixerShaker_HDRP : MMShaker
{
/// whether or not to add to the initial value
public bool RelativeValues = true;
[MMInspectorGroup("Red", true, 42)]
/// the curve used to animate the red value on
[Tooltip("the curve used to animate the red value on")]
public AnimationCurve ShakeRed = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
/// the value to remap the curve's 0 to
[Tooltip("the value to remap the curve's 0 to")]
[Range(-200f, 200f)]
public float RemapRedZero = 0f;
/// the value to remap the curve's 1 to
[Tooltip("the value to remap the curve's 1 to")]
[Range(-200f, 200f)]
public float RemapRedOne = 200f;
[MMInspectorGroup("Green", true, 43)]
/// the curve used to animate the green value on
[Tooltip("the curve used to animate the green value on")]
public AnimationCurve ShakeGreen = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
/// the value to remap the curve's 0 to
[Tooltip("the value to remap the curve's 0 to")]
[Range(-200f, 200f)]
public float RemapGreenZero = 0f;
/// the value to remap the curve's 1 to
[Tooltip("the value to remap the curve's 1 to")]
[Range(-200f, 200f)]
public float RemapGreenOne = 200f;
[MMInspectorGroup("Blue", true, 44)]
/// the curve used to animate the blue value on
[Tooltip("the curve used to animate the blue value on")]
public AnimationCurve ShakeBlue = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
/// the value to remap the curve's 0 to
[Tooltip("the value to remap the curve's 0 to")]
[Range(-200f, 200f)]
public float RemapBlueZero = 0f;
/// the value to remap the curve's 1 to
[Tooltip("the value to remap the curve's 1 to")]
[Range(-200f, 200f)]
public float RemapBlueOne = 200f;
#if MM_HDRP
protected Volume _volume;
protected ChannelMixer _channelMixer;
protected float _initialRed;
protected float _initialGreen;
protected float _initialBlue;
protected float _initialContrast;
protected Color _initialColorFilterColor;
protected float _originalShakeDuration;
protected bool _originalRelativeValues;
protected AnimationCurve _originalShakeRed;
protected float _originalRemapRedZero;
protected float _originalRemapRedOne;
protected AnimationCurve _originalShakeGreen;
protected float _originalRemapGreenZero;
protected float _originalRemapGreenOne;
protected AnimationCurve _originalShakeBlue;
protected float _originalRemapBlueZero;
protected float _originalRemapBlueOne;
/// <summary>
/// On init we initialize our values
/// </summary>
protected override void Initialization()
{
base.Initialization();
_volume = this.gameObject.GetComponent<Volume>();
_volume.profile.TryGet(out _channelMixer);
}
/// <summary>
/// When that shaker gets added, we initialize its shake duration
/// </summary>
protected virtual void Reset()
{
ShakeDuration = 0.8f;
}
/// <summary>
/// Shakes values over time
/// </summary>
protected override void Shake()
{
float newRed = ShakeFloat(ShakeRed, RemapRedZero, RemapRedOne, RelativeValues, _initialRed);
_channelMixer.redOutRedIn.Override(newRed);
float newGreen = ShakeFloat(ShakeGreen, RemapGreenZero, RemapGreenOne, RelativeValues, _initialGreen);
_channelMixer.greenOutGreenIn.Override(newGreen);
float newBlue = ShakeFloat(ShakeBlue, RemapBlueZero, RemapBlueOne, RelativeValues, _initialBlue);
_channelMixer.blueOutBlueIn.Override(newBlue);
}
/// <summary>
/// Collects initial values on the target
/// </summary>
protected override void GrabInitialValues()
{
_initialRed = _channelMixer.redOutRedIn.value;
_initialGreen = _channelMixer.greenOutGreenIn.value;
_initialBlue = _channelMixer.blueOutBlueIn.value;
}
/// <summary>
/// When we get the appropriate event, we trigger a shake
/// </summary>
/// <param name="intensity"></param>
/// <param name="duration"></param>
/// <param name="amplitude"></param>
/// <param name="relativeIntensity"></param>
/// <param name="attenuation"></param>
/// <param name="channel"></param>
public virtual void OnMMChannelMixerShakeEvent(AnimationCurve shakeRed, float remapRedZero, float remapRedOne,
AnimationCurve shakeGreen, float remapGreenZero, float remapGreenOne,
AnimationCurve shakeBlue, float remapBlueZero, float remapBlueOne,
float duration, bool relativeValues = false,
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
{
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
{
return;
}
if (stop)
{
Stop();
return;
}
if (restore)
{
ResetTargetValues();
return;
}
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
if (resetShakerValuesAfterShake)
{
_originalShakeDuration = ShakeDuration;
_originalRelativeValues = RelativeValues;
_originalShakeRed = ShakeRed;
_originalRemapRedZero = RemapRedZero;
_originalRemapRedOne = RemapRedOne;
_originalShakeGreen = ShakeGreen;
_originalRemapGreenZero = RemapGreenZero;
_originalRemapGreenOne = RemapGreenOne;
_originalShakeBlue = ShakeBlue;
_originalRemapBlueZero = RemapBlueZero;
_originalRemapBlueOne = RemapBlueOne;
}
if (!OnlyUseShakerValues)
{
TimescaleMode = timescaleMode;
ShakeDuration = duration;
RelativeValues = relativeValues;
ShakeRed = shakeRed;
RemapRedZero = remapRedZero;
RemapRedOne = remapRedOne;
ShakeGreen = shakeGreen;
RemapGreenZero = remapGreenZero;
RemapGreenOne = remapGreenOne;
ShakeBlue = shakeBlue;
RemapBlueZero = remapBlueZero;
RemapBlueOne = remapBlueOne;
ForwardDirection = forwardDirection;
}
Play();
}
/// <summary>
/// Resets the target's values
/// </summary>
protected override void ResetTargetValues()
{
base.ResetTargetValues();
_channelMixer.redOutRedIn.Override(_initialRed);
_channelMixer.greenOutGreenIn.Override(_initialGreen);
_channelMixer.blueOutBlueIn.Override(_initialBlue);
}
/// <summary>
/// Resets the shaker's values
/// </summary>
protected override void ResetShakerValues()
{
base.ResetShakerValues();
ShakeDuration = _originalShakeDuration;
RelativeValues = _originalRelativeValues;
ShakeRed = _originalShakeRed;
RemapRedZero = _originalRemapRedZero;
RemapRedOne = _originalRemapRedOne;
ShakeGreen = _originalShakeGreen;
RemapGreenZero = _originalRemapGreenZero;
RemapGreenOne = _originalRemapGreenOne;
ShakeBlue = _originalShakeBlue;
RemapBlueZero = _originalRemapBlueZero;
RemapBlueOne = _originalRemapBlueOne;
}
/// <summary>
/// Starts listening for events
/// </summary>
public override void StartListening()
{
base.StartListening();
MMChannelMixerShakeEvent_HDRP.Register(OnMMChannelMixerShakeEvent);
}
/// <summary>
/// Stops listening for events
/// </summary>
public override void StopListening()
{
base.StopListening();
MMChannelMixerShakeEvent_HDRP.Unregister(OnMMChannelMixerShakeEvent);
}
#endif
}
/// <summary>
/// An event used to trigger vignette shakes
/// </summary>
public struct MMChannelMixerShakeEvent_HDRP
{
static private event Delegate OnEvent;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
static public void Register(Delegate callback) { OnEvent += callback; }
static public void Unregister(Delegate callback) { OnEvent -= callback; }
public delegate void Delegate(
AnimationCurve shakeRed, float remapRedZero, float remapRedOne,
AnimationCurve shakeGreen, float remapGreenZero, float remapGreenOne,
AnimationCurve shakeBlue, float remapBlueZero, float remapBlueOne,
float duration, bool relativeValues = false,
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
static public void Trigger(
AnimationCurve shakeRed, float remapRedZero, float remapRedOne,
AnimationCurve shakeGreen, float remapGreenZero, float remapGreenOne,
AnimationCurve shakeBlue, float remapBlueZero, float remapBlueOne,
float duration, bool relativeValues = false,
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
{
OnEvent?.Invoke(shakeRed, remapRedZero, remapRedOne,
shakeGreen, remapGreenZero, remapGreenOne,
shakeBlue, remapBlueZero, remapBlueOne,
duration, relativeValues, attenuation, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
}
}
}