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CrowdControl/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/Cinemachine/Feedbacks/Legacy/MMFeedbackCinemachineImpuls...

34 lines
1.0 KiB
C#

2 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MoreMountains.Feedbacks;
#if MM_CINEMACHINE
using Cinemachine;
#endif
namespace MoreMountains.FeedbacksForThirdParty
{
[AddComponentMenu("")]
[FeedbackPath("Camera/Cinemachine Impulse Clear")]
[FeedbackHelp("This feedback lets you trigger a Cinemachine Impulse clear, stopping instantly any impulse that may be playing.")]
public class MMFeedbackCinemachineImpulseClear : MMFeedback
{
/// a static bool used to disable all feedbacks of this type at once
public static bool FeedbackTypeAuthorized = true;
/// sets the inspector color for this feedback
#if UNITY_EDITOR
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.CameraColor; } }
#endif
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
{
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
#if MM_CINEMACHINE
CinemachineImpulseManager.Instance.Clear();
#endif
}
}
}