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CrowdControl/Assets/Feel/FeelDemos/_Common/Scripts/FeelDemosNextDemoButtonInpu...

23 lines
541 B
C#

2 months ago
using System.Collections;
using System.Collections.Generic;
using MoreMountains.Feedbacks;
using UnityEngine;
namespace MoreMountains.Feel
{
/// <summary>
/// This component checks whether the user pressed Enter and plays the associated feedback if that's the case
/// </summary>
public class FeelDemosNextDemoButtonInput : MonoBehaviour
{
public MMFeedbacks OnInputFeedback;
protected virtual void Update()
{
if (FeelDemosInputHelper.CheckEnterPressedThisFrame())
{
OnInputFeedback?.PlayFeedbacks();
}
}
}
}