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using UnityEngine;
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using System.Collections;
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namespace EpicToonFX
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{
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public class ETFXLightFade : MonoBehaviour
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{
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[Header("Seconds to dim the light")]
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public float life = 0.2f;
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public bool killAfterLife = true;
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private Light li;
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private float initIntensity;
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// Use this for initialization
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void Start()
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{
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if (gameObject.GetComponent<Light>())
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{
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li = gameObject.GetComponent<Light>();
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initIntensity = li.intensity;
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}
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else
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print("No light object found on " + gameObject.name);
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}
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// Update is called once per frame
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void Update()
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{
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if (gameObject.GetComponent<Light>())
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{
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li.intensity -= initIntensity * (Time.deltaTime / life);
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if (killAfterLife && li.intensity <= 0)
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//Destroy(gameObject);
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Destroy(gameObject.GetComponent<Light>());
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}
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}
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}
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}
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