|
|
|
|
using UnityEngine;
|
|
|
|
|
using UnityEngine.SceneManagement;
|
|
|
|
|
using UnityEngine.UI;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
|
|
|
|
public class ETFXSceneManager : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public bool GUIHide = false;
|
|
|
|
|
public bool GUIHide2 = false;
|
|
|
|
|
public bool GUIHide3 = false;
|
|
|
|
|
public bool GUIHide4 = false;
|
|
|
|
|
|
|
|
|
|
public void LoadScene2DDemo() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_2ddemo");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneCards() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_cards");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneCombat() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_combat");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneDecals() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_decals");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneDecals2() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_decals2");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneEmojis() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_emojis");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneEmojis2() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_emojis2");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneExplosions() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_explosions");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneExplosions2() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_explosions2");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneFire() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_fire");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneFire2() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_fire2");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneFire3() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_fire3");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneFireworks() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_fireworks");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneFlares() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_flares");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneMagic() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_magic");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneMagic2() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_magic2");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneMagic3() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_magic3");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneMainDemo() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_maindemo");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneMissiles() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_missiles");
|
|
|
|
|
}
|
|
|
|
|
public void LoadScenePortals() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_portals");
|
|
|
|
|
}
|
|
|
|
|
public void LoadScenePortals2() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_portals2");
|
|
|
|
|
}
|
|
|
|
|
public void LoadScenePowerups() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_powerups");
|
|
|
|
|
}
|
|
|
|
|
public void LoadScenePowerups2() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_powerups2");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneSparkles() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_sparkles");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneSwordCombat() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_swordcombat");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneSwordCombat2() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_swordcombat2");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneMoney() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_money");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneHealing() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_healing");
|
|
|
|
|
}
|
|
|
|
|
public void LoadSceneWind() {
|
|
|
|
|
SceneManager.LoadScene ("etfx_wind");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Update ()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if(Input.GetKeyDown(KeyCode.L))
|
|
|
|
|
{
|
|
|
|
|
GUIHide = !GUIHide;
|
|
|
|
|
|
|
|
|
|
if (GUIHide)
|
|
|
|
|
{
|
|
|
|
|
GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = false;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(Input.GetKeyDown(KeyCode.J))
|
|
|
|
|
{
|
|
|
|
|
GUIHide2 = !GUIHide2;
|
|
|
|
|
|
|
|
|
|
if (GUIHide2)
|
|
|
|
|
{
|
|
|
|
|
GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = false;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(Input.GetKeyDown(KeyCode.H))
|
|
|
|
|
{
|
|
|
|
|
GUIHide3 = !GUIHide3;
|
|
|
|
|
|
|
|
|
|
if (GUIHide3)
|
|
|
|
|
{
|
|
|
|
|
GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = false;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(Input.GetKeyDown(KeyCode.K))
|
|
|
|
|
{
|
|
|
|
|
GUIHide4 = !GUIHide4;
|
|
|
|
|
|
|
|
|
|
if (GUIHide3)
|
|
|
|
|
{
|
|
|
|
|
GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = false;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|