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CrowdControl/Assets/AlmostEngine/UltimateScreenshotCreator/Example/Scripts/HideOnCapture.cs

38 lines
813 B
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using AlmostEngine.Screenshot;
namespace AlmostEngine.Examples
{
/// <summary>
/// Add this component to all objects you want to hide during the capture process.
/// Note that it works only in play mode.
/// </summary>
public class HideOnCapture : MonoBehaviour
{
void Start ()
{
ScreenshotManager.onCaptureBeginDelegate += Hide;
ScreenshotManager.onCaptureEndDelegate += Show;
}
void OnDestroy ()
{
ScreenshotManager.onCaptureBeginDelegate -= Hide;
ScreenshotManager.onCaptureEndDelegate -= Show;
}
void Hide ()
{
this.gameObject.SetActive (false);
}
void Show ()
{
this.gameObject.SetActive (true);
}
}
}