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CrowdControl/Assets/3rd/StompyRobot/SRF/Internal/ComponentMenuPaths.cs

81 lines
4.0 KiB
C#

3 months ago
namespace SRF.Internal
{
internal static class ComponentMenuPaths
{
public const string PathRoot = "SRF";
public const string SRServiceManager = PathRoot + "/Service/Service Manager";
#region Behaviours
public const string BehavioursRoot = PathRoot + "/Behaviours";
public const string DestroyOnDisable = BehavioursRoot + "/Destroy On Disable";
public const string DontDestroyOnLoad = BehavioursRoot + "/Don't Destroy On Load";
public const string MatchTransform = BehavioursRoot + "/Match Transform";
public const string LookAt = BehavioursRoot + "/LookAt";
public const string MatchForwardDirection = BehavioursRoot + "/Match Forward Direction";
public const string MatchMainCameraForwardDirection = BehavioursRoot + "/Match Forward Direction (Main Camera)";
public const string RuntimePosition = BehavioursRoot + "/Runtime Position";
public const string ScrollTexture = BehavioursRoot + "/Scroll Texture";
public const string SmoothFloatBehaviour = BehavioursRoot + "/Smooth Float";
public const string SmoothFollow2D = BehavioursRoot + "/Smooth Follow (2D)";
public const string SpringFollow = BehavioursRoot + "/Spring Follow";
public const string SmoothMatchTransform = BehavioursRoot + "/Match Transform (Smooth)";
public const string SpawnPrefab = BehavioursRoot + "/Spawn Prefab";
public const string Velocity = BehavioursRoot + "/Velocity";
public const string SmoothOscillate = BehavioursRoot + "/Smooth Oscillate";
public const string SRDebugCamera = BehavioursRoot + "/Camera/SRDebugCamera";
#endregion
#region Components
public const string ComponentsRoot = PathRoot + "/Components";
public const string SRLineRenderer = ComponentsRoot + "/SRLineRenderer";
public const string SelectionRoot = ComponentsRoot + "/Selection Root";
public const string SRSpriteFadeRenderer = ComponentsRoot + "/Fade Renderer (Sprite)";
public const string SRMaterialFadeRenderer = ComponentsRoot + "/Fade Renderer (Material)";
public const string SRCompositeFadeRenderer = ComponentsRoot + "/Fade Renderer (Composite)";
#endregion
#region UI
public const string UIRoot = PathRoot + "/UI";
public const string TiltOnTouch = UIRoot + "/Tilt On Touch";
public const string ScaleOnTouch = UIRoot + "/Scale On Touch";
public const string InheritColour = UIRoot + "/Inherit Colour";
public const string FlashGraphic = UIRoot + "/Flash Graphic";
public const string CopyPreferredSize = UIRoot + "/Copy Preferred Size";
public const string CopyLayoutElement = UIRoot + "/Copy Layout Element";
public const string CopySizeIntoLayoutElement = UIRoot + "/Copy Size Into Layout Element";
public const string SRText = UIRoot + "/SRText";
public const string Unselectable = UIRoot + "/Unselectable";
public const string LongPressButton = UIRoot + "/Long Press Button";
public const string ScrollToBottom = UIRoot + "/Scroll To Bottom Behaviour";
public const string FlowLayoutGroup = UIRoot + "/Layout/Flow Layout Group";
public const string VirtualVerticalLayoutGroup = UIRoot + "/Layout/VerticalLayoutGroup (Virtualizing)";
public const string StyleRoot = UIRoot + "/Style Root";
public const string StyleComponent = UIRoot + "/Style Component";
public const string ResponsiveEnable = UIRoot + "/Responsive (Enable)";
public const string ResponsiveResize = UIRoot + "/Responsive (Resize)";
public const string RetinaScaler = UIRoot + "/Retina Scaler";
public const string NumberButton = UIRoot + "/SRNumberButton";
public const string NumberSpinner = UIRoot + "/SRNumberSpinner";
public const string SRSpinner = UIRoot + "/Spinner";
public const string ContentFitText = UIRoot + "/Content Fit Text";
#endregion
}
}