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using UnityEngine;
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namespace SRDebugger.UI.Other
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{
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public class ErrorNotifier : MonoBehaviour
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{
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public bool IsVisible
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{
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get { return _isShowing; }
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}
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private const float DisplayTime = 6;
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[SerializeField]
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private Animator _animator = null;
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private int _triggerHash;
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private float _hideTime;
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private bool _isShowing;
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private bool _queueWarning;
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void Awake()
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{
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_triggerHash = Animator.StringToHash("Display");
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}
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public void ShowErrorWarning()
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{
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_queueWarning = true;
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}
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void Update()
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{
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if (_queueWarning)
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{
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_hideTime = Time.realtimeSinceStartup + DisplayTime;
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if (!_isShowing)
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{
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_isShowing = true;
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_animator.SetBool(_triggerHash, true);
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}
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_queueWarning = false;
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}
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if (_isShowing && Time.realtimeSinceStartup > _hideTime)
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{
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_animator.SetBool(_triggerHash, false);
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_isShowing = false;
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}
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}
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}
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}
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