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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/UI/MobileMenuController.cs

163 lines
4.9 KiB
C#

3 months ago
namespace SRDebugger.UI
{
using Other;
using SRF;
using UnityEngine;
using UnityEngine.UI;
public class MobileMenuController : SRMonoBehaviourEx
{
private UnityEngine.UI.Button _closeButton;
[SerializeField] private float _maxMenuWidth = 185f;
[SerializeField] private float _peekAmount = 45f;
private float _targetXPosition;
[RequiredField] public RectTransform Content;
[RequiredField] public RectTransform Menu;
[RequiredField] public UnityEngine.UI.Button OpenButton;
[RequiredField] public SRTabController TabController;
public float PeekAmount
{
get { return _peekAmount; }
}
public float MaxMenuWidth
{
get { return _maxMenuWidth; }
}
protected override void OnEnable()
{
base.OnEnable();
var parent = Menu.parent as RectTransform;
var layoutElement = Menu.GetComponent<LayoutElement>();
layoutElement.ignoreLayout = true;
// Set up menu anchors so it stretches to full height and has the screen width
Menu.pivot = new Vector2(1, 1);
Menu.offsetMin = new Vector2(1f, 0f);
Menu.offsetMax = new Vector2(1f, 1f);
Menu.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal,
Mathf.Clamp(parent.rect.width - PeekAmount, 0, MaxMenuWidth));
Menu.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, parent.rect.height);
Menu.anchoredPosition = new Vector2(0, 0);
if (_closeButton == null)
{
CreateCloseButton();
}
OpenButton.gameObject.SetActive(true);
TabController.ActiveTabChanged += TabControllerOnActiveTabChanged;
}
protected override void OnDisable()
{
base.OnDisable();
var layoutElement = Menu.GetComponent<LayoutElement>();
layoutElement.ignoreLayout = false;
// Reset content position in case it has been moved by opening the menu
Content.anchoredPosition = new Vector2(0, 0);
_closeButton.gameObject.SetActive(false);
OpenButton.gameObject.SetActive(false);
TabController.ActiveTabChanged -= TabControllerOnActiveTabChanged;
}
private void CreateCloseButton()
{
var go = new GameObject("SR_CloseButtonCanvas", typeof(RectTransform));
go.transform.SetParent(Content, false);
var c = go.AddComponent<Canvas>();
go.AddComponent<GraphicRaycaster>();
var rect = go.GetComponentOrAdd<RectTransform>();
c.overrideSorting = true;
c.sortingOrder = 122;
go.AddComponent<LayoutElement>().ignoreLayout = true;
SetRectSize(rect);
var cGo = new GameObject("SR_CloseButton", typeof(RectTransform));
cGo.transform.SetParent(rect, false);
var cRect = cGo.GetComponent<RectTransform>();
SetRectSize(cRect);
cGo.AddComponent<Image>().color = new Color(0, 0, 0, 0);
_closeButton = cGo.AddComponent<UnityEngine.UI.Button>();
_closeButton.transition = Selectable.Transition.None;
_closeButton.onClick.AddListener(CloseButtonClicked);
_closeButton.gameObject.SetActive(false);
}
private void SetRectSize(RectTransform rect)
{
rect.anchorMin = new Vector2(0, 0);
rect.anchorMax = new Vector2(1, 1);
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Content.rect.width);
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, Content.rect.height);
}
private void CloseButtonClicked()
{
Close();
}
protected override void Update()
{
base.Update();
var from = Content.anchoredPosition.x;
if (Mathf.Abs(_targetXPosition - from) < 2.5f)
{
Content.anchoredPosition = new Vector2(_targetXPosition, Content.anchoredPosition.y);
}
else
{
Content.anchoredPosition =
new Vector2(SRMath.SpringLerp(from, _targetXPosition, 15f, Time.unscaledDeltaTime),
Content.anchoredPosition.y);
}
}
private void TabControllerOnActiveTabChanged(SRTabController srTabController, SRTab srTab)
{
Close();
}
[ContextMenu("Open")]
public void Open()
{
_targetXPosition = Menu.rect.width;
_closeButton.gameObject.SetActive(true);
}
[ContextMenu("Close")]
public void Close()
{
_targetXPosition = 0;
_closeButton.gameObject.SetActive(false);
}
}
}