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namespace SRDebugger.UI.Controls
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{
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using Internal;
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using SRF;
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using UnityEngine;
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using UnityEngine.UI;
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#if UNITY_5_5_OR_NEWER
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using UnityEngine.Profiling;
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#endif
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public class ProfilerEnableControl : SRMonoBehaviourEx
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{
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private bool _previousState;
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[RequiredField] public Text ButtonText;
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[RequiredField] public UnityEngine.UI.Button EnableButton;
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[RequiredField] public Text Text;
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protected override void Start()
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{
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base.Start();
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if (!Profiler.supported)
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{
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Text.text = SRDebugStrings.Current.Profiler_NotSupported;
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EnableButton.gameObject.SetActive(false);
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enabled = false;
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return;
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}
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if (!Application.HasProLicense())
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{
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Text.text = SRDebugStrings.Current.Profiler_NoProInfo;
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EnableButton.gameObject.SetActive(false);
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enabled = false;
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return;
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}
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UpdateLabels();
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}
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protected void UpdateLabels()
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{
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if (!Profiler.enabled)
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{
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Text.text = SRDebugStrings.Current.Profiler_EnableProfilerInfo;
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ButtonText.text = "Enable";
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}
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else
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{
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Text.text = SRDebugStrings.Current.Profiler_DisableProfilerInfo;
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ButtonText.text = "Disable";
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}
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_previousState = Profiler.enabled;
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}
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protected override void Update()
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{
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base.Update();
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if (Profiler.enabled != _previousState)
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{
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UpdateLabels();
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}
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}
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public void ToggleProfiler()
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{
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Debug.Log("Toggle Profiler");
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Profiler.enabled = !Profiler.enabled;
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}
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}
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}
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