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namespace SRDebugger.UI
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{
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using Services;
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using SRF;
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using UnityEngine;
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using UnityEngine.UI;
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public class ProfilerFPSLabel : SRMonoBehaviourEx
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{
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private float _nextUpdate;
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protected override void Update()
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{
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base.Update();
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if (Time.realtimeSinceStartup > _nextUpdate)
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{
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Refresh();
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}
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}
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private void Refresh()
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{
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_text.text = "FPS: {0:0.00}".Fmt(1f/_profilerService.AverageFrameTime);
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_nextUpdate = Time.realtimeSinceStartup + UpdateFrequency;
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}
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#pragma warning disable 649
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[Import] private IProfilerService _profilerService;
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public float UpdateFrequency = 1f;
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[RequiredField] [SerializeField] private Text _text;
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#pragma warning restore 649
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}
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}
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