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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/UI/Controls/Data/DataBoundControl.cs

132 lines
2.9 KiB
C#

3 months ago
namespace SRDebugger.UI.Controls
{
using System;
using UnityEngine;
using SRF.Helpers;
public abstract class DataBoundControl : OptionsControlBase
{
private bool _hasStarted;
private bool _isReadOnly;
private object _prevValue;
private SRF.Helpers.PropertyReference _prop;
public SRF.Helpers.PropertyReference Property
{
get { return _prop; }
}
public bool IsReadOnly
{
get { return _isReadOnly; }
}
public string PropertyName { get; private set; }
#region Data Binding
public void Bind(string propertyName, SRF.Helpers.PropertyReference prop)
{
PropertyName = propertyName;
_prop = prop;
_isReadOnly = !prop.CanWrite;
prop.ValueChanged += OnValueChanged;
OnBind(propertyName, prop.PropertyType);
Refresh();
}
private void OnValueChanged(PropertyReference property)
{
Refresh();
}
protected void UpdateValue(object newValue)
{
if (newValue == _prevValue)
{
return;
}
if (IsReadOnly)
{
return;
}
_prop.SetValue(newValue);
_prevValue = newValue;
}
public override void Refresh()
{
if (_prop == null)
{
return;
}
var currentValue = _prop.GetValue();
if (currentValue != _prevValue)
{
try
{
OnValueUpdated(currentValue);
}
catch (Exception e)
{
Debug.LogError("[SROptions] Error refreshing binding.");
Debug.LogException(e);
}
}
_prevValue = currentValue;
}
protected virtual void OnBind(string propertyName, Type t) {}
protected abstract void OnValueUpdated(object newValue);
public abstract bool CanBind(Type type, bool isReadOnly);
#endregion
#region Unity
protected override void Start()
{
base.Start();
Refresh();
_hasStarted = true;
}
protected override void OnEnable()
{
base.OnEnable();
if (_hasStarted)
{
if (_prop != null)
{
_prop.ValueChanged += OnValueChanged;
}
Refresh();
}
}
protected override void OnDisable()
{
base.OnDisable();
if (_prop != null)
{
_prop.ValueChanged -= OnValueChanged;
}
}
#endregion
}
}