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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/SRDebug.cs

56 lines
1.5 KiB
C#

3 months ago
#if UNITY_ANDROID || UNITY_IOS || UNITY_EDITOR || UNITY_STANDALONE
#define COPY_TO_CLIPBOARD_SUPPORTED
#endif
using System;
using System.Runtime.CompilerServices;
using SRDebugger.Services;
using SRF.Service;
using UnityEngine;
[assembly: InternalsVisibleTo("StompyRobot.SRDebugger.Editor")]
public static class SRDebug
{
public const string Version = SRDebugger.VersionInfo.Version;
public static IDebugService Instance
{
get { return SRServiceManager.GetService<IDebugService>(); }
}
/// <summary>
/// Action to be invoked whenever the user selects "copy" in the console window.
/// If null, copy/paste will not be available.
/// </summary>
public static Action<ConsoleEntry> CopyConsoleItemCallback = GetDefaultCopyConsoleItemCallback();
public static void Init()
{
SRServiceManager.RegisterAssembly<IDebugService>();
// Initialize console if it hasn't already initialized.
SRServiceManager.GetService<IConsoleService>();
// Load the debug service
SRServiceManager.GetService<IDebugService>();
#if UNITY_EDITOR
SRDebugger.Scripts.Internal.SRScriptRecompileHelper.SetHasInitialized();
#endif
}
public static Action<ConsoleEntry> GetDefaultCopyConsoleItemCallback()
{
#if COPY_TO_CLIPBOARD_SUPPORTED
return entry =>
{
GUIUtility.systemCopyBuffer =
string.Format("{0}: {1}\n\r\n\r{2}", entry.LogType, entry.Message, entry.StackTrace);
};
#else
return null;
#endif
}
}