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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/Editor/SettingsWindow.cs

1016 lines
34 KiB
C#

3 months ago
namespace SRDebugger.Editor
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
#if !DISABLE_SRDEBUGGER
using SRDebugger.Internal;
#endif
using SRF;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
class SRDebuggerSettingsWindow : EditorWindow
{
[MenuItem(SRDebugEditorPaths.SettingsMenuItemPath)]
public static void Open()
{
GetWindowWithRect<SRDebuggerSettingsWindow>(new Rect(0, 0, 449, 520), true, "SRDebugger - Settings",
true);
}
#if DISABLE_SRDEBUGGER
private bool _isWorking;
private void OnGUI()
{
SRDebugEditor.DrawDisabledWindowGui(ref _isWorking);
}
#else
private enum ProfilerAlignment
{
TopLeft = 0,
TopRight = 1,
BottomLeft = 2,
BottomRight = 3
}
private enum OptionsAlignment
{
TopLeft = 0,
TopRight = 1,
BottomLeft = 2,
BottomRight = 3,
TopCenter = 6,
BottomCenter = 7
}
private string _currentEntryCode;
private bool _enableTabChange = true;
private Tabs _selectedTab;
private bool _showBugReportSignupForm;
private string[] _tabs = Enum.GetNames(typeof (Tabs)).Select(s => s.Replace('_', ' ')).ToArray();
[NonSerialized] private bool _hasError;
[NonSerialized] private string _error;
private bool _isAppearing = true;
private void Reset()
{
if (_isAppearing)
{
return;
}
SRInternalEditorUtil.EditorSettings.ClearCache();
_hasError = false;
}
private bool SettingsReady(out Settings settings)
{
if (!_hasError)
{
string message;
SRInternalEditorUtil.SettingsResult result =
SRInternalEditorUtil.EditorSettings.TryGetOrCreate(out settings, out message);
switch (result)
{
case SRInternalEditorUtil.SettingsResult.Loaded:
{
// Perform on-load logic
_currentEntryCode = GetEntryCodeString(settings);
if (string.IsNullOrEmpty(settings.ApiKey))
{
_showBugReportSignupForm = true;
}
return true;
}
case SRInternalEditorUtil.SettingsResult.Cache:
{
return true;
}
case SRInternalEditorUtil.SettingsResult.Waiting:
{
EditorGUILayout.Space();
GUILayout.Label(message);
return false;
}
case SRInternalEditorUtil.SettingsResult.Error:
{
_error = message;
_hasError = true;
break;
}
}
}
// Display Error UI
settings = null;
EditorGUILayout.Space();
GUILayout.Label("An error has occurred while loading settings.");
EditorGUILayout.Space();
GUILayout.Label("Message: ", EditorStyles.boldLabel);
GUILayout.Label(_error, SRInternalEditorUtil.Styles.ParagraphLabel);
EditorGUILayout.Space();
if (GUILayout.Button("Open Integrity Checker"))
{
SRIntegrityCheckWindow.Open();
}
if (GUILayout.Button("Retry"))
{
Reset();
Repaint();
}
return false;
}
private void OnGUI()
{
_isAppearing = false;
// Draw header area
SRInternalEditorUtil.BeginDrawBackground();
SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo());
SRInternalEditorUtil.EndDrawBackground();
// Draw header/content divider
EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle);
EditorGUILayout.EndVertical();
Settings settings;
if (!SettingsReady(out settings))
{
return;
}
// Draw tab buttons
var rect = EditorGUILayout.BeginVertical(GUI.skin.box);
--rect.width;
var height = 18;
EditorGUI.BeginChangeCheck();
EditorGUI.BeginDisabledGroup(!_enableTabChange);
for (var i = 0; i < _tabs.Length; ++i)
{
var xStart = Mathf.RoundToInt(i*rect.width/_tabs.Length);
var xEnd = Mathf.RoundToInt((i + 1)*rect.width/_tabs.Length);
var pos = new Rect(rect.x + xStart, rect.y, xEnd - xStart, height);
if (GUI.Toggle(pos, (int) _selectedTab == i, new GUIContent(_tabs[i]), EditorStyles.toolbarButton))
{
_selectedTab = (Tabs) i;
}
}
GUILayoutUtility.GetRect(10f, height);
EditorGUI.EndDisabledGroup();
if (EditorGUI.EndChangeCheck())
{
_scrollPosition = Vector2.zero;
GUIUtility.keyboardControl = 0;
}
// Draw selected tab
switch (_selectedTab)
{
case Tabs.General:
DrawTabGeneral(settings);
break;
case Tabs.Layout:
DrawTabLayout(settings);
break;
case Tabs.Bug_Reporter:
DrawTabBugReporter(settings);
break;
case Tabs.Shortcuts:
DrawTabShortcuts(settings);
break;
case Tabs.Advanced:
DrawTabAdvanced(settings);
break;
}
EditorGUILayout.EndVertical();
// Display rating prompt and link buttons
EditorGUILayout.LabelField(SRDebugEditorStrings.Current.SettingsRateBoxContents, EditorStyles.miniLabel);
SRInternalEditorUtil.DrawFooterLayout(position.width);
if (GUI.changed)
{
EditorUtility.SetDirty(settings);
}
}
private enum Tabs
{
General,
Layout,
Bug_Reporter,
Shortcuts,
Advanced
}
#region Tabs
private void DrawTabGeneral(Settings settings)
{
GUILayout.Label("Loading", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
if (GUILayout.Toggle(!settings.IsEnabled, "Disabled", SRInternalEditorUtil.Styles.RadioButton))
{
settings.IsEnabled = false;
}
GUILayout.Label("Do not load SRDebugger until a manual call to <i>SRDebug.Init()</i>.",
SRInternalEditorUtil.Styles.RadioButtonDescription);
var msg = "Automatic (recommended)";
if (GUILayout.Toggle(settings.IsEnabled, msg,
SRInternalEditorUtil.Styles.RadioButton))
{
settings.IsEnabled = true;
}
GUILayout.Label("SRDebugger loads automatically when your game starts.",
SRInternalEditorUtil.Styles.RadioButtonDescription);
EditorGUILayout.EndVertical();
GUILayout.Label("Panel Access", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
EditorGUILayout.HelpBox("Configure trigger location in the layout tab.", MessageType.None, true);
settings.EnableTrigger =
(Settings.TriggerEnableModes)
EditorGUILayout.EnumPopup(new GUIContent("Trigger Mode"),
settings.EnableTrigger);
EditorGUI.BeginDisabledGroup(settings.EnableTrigger == Settings.TriggerEnableModes.Off);
settings.TriggerBehaviour =
(Settings.TriggerBehaviours)
EditorGUILayout.EnumPopup(new GUIContent("Trigger Behaviour"),
settings.TriggerBehaviour);
settings.ErrorNotification =
EditorGUILayout.Toggle(
new GUIContent("Error Notification",
"Display a notification on the panel trigger when an error is printed to the log."),
settings.ErrorNotification);
EditorGUI.EndDisabledGroup();
EditorGUILayout.Space();
settings.DefaultTab =
(DefaultTabs)
EditorGUILayout.EnumPopup(
new GUIContent("Default Tab", SRDebugEditorStrings.Current.SettingsDefaultTabTooltip),
settings.DefaultTab);
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
settings.RequireCode = EditorGUILayout.Toggle(new GUIContent("Require Entry Code"),
settings.RequireCode);
EditorGUI.BeginDisabledGroup(!settings.RequireCode);
settings.RequireEntryCodeEveryTime = EditorGUILayout.Toggle(new GUIContent("...Every Time", "Require the user to enter the PIN every time they access the debug panel."),
settings.RequireEntryCodeEveryTime);
EditorGUILayout.EndHorizontal();
var newCode = EditorGUILayout.TextField("Entry Code", _currentEntryCode);
if (newCode != _currentEntryCode)
{
// Strip out alpha numeric chars
newCode = new string(newCode.Where(char.IsDigit).ToArray());
// Max length = 4
newCode = newCode.Substring(0, Mathf.Min(4, newCode.Length));
if (newCode.Length == 4)
{
UpdateEntryCode(settings, newCode);
}
}
EditorGUI.EndDisabledGroup();
EditorGUILayout.Space();
settings.AutomaticallyShowCursor =
EditorGUILayout.Toggle(
new GUIContent("Show Cursor",
"Automatically set the cursor to visible when the debug panel is opened, and revert when closed."),
settings.AutomaticallyShowCursor);
// Expand content area to fit all available space
GUILayout.FlexibleSpace();
}
private void DrawTabLayout(Settings settings)
{
GUILayout.Label("Pinned Tool Positions", SRInternalEditorUtil.Styles.HeaderLabel);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
var rect = GUILayoutUtility.GetRect(360, 210);
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
SRInternalEditorUtil.DrawLayoutPreview(rect, settings);
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.BeginVertical();
GUILayout.Label("Console", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
settings.ConsoleAlignment =
(ConsoleAlignment) EditorGUILayout.EnumPopup(settings.ConsoleAlignment);
EditorGUILayout.EndVertical();
}
{
EditorGUI.BeginDisabledGroup(settings.EnableTrigger == Settings.TriggerEnableModes.Off);
EditorGUILayout.BeginVertical();
GUILayout.Label("Entry Trigger", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
settings.TriggerPosition =
(PinAlignment) EditorGUILayout.EnumPopup(settings.TriggerPosition);
EditorGUILayout.EndVertical();
EditorGUI.EndDisabledGroup();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.BeginVertical();
GUILayout.Label("Profiler", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
settings.ProfilerAlignment =
(PinAlignment) EditorGUILayout.EnumPopup((ProfilerAlignment)settings.ProfilerAlignment);
EditorGUILayout.EndVertical();
}
{
EditorGUILayout.BeginVertical();
GUILayout.Label("Options", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
settings.OptionsAlignment =
(PinAlignment) EditorGUILayout.EnumPopup((OptionsAlignment)settings.OptionsAlignment);
EditorGUILayout.EndVertical();
}
EditorGUILayout.EndHorizontal();
// Expand content area to fit all available space
GUILayout.FlexibleSpace();
}
private bool _enableButton;
private void DrawTabBugReporter(Settings settings)
{
if (_showBugReportSignupForm)
{
DrawBugReportSignupForm(settings);
return;
}
GUILayout.Label("Bug Reporter", SRInternalEditorUtil.Styles.HeaderLabel);
EditorGUI.BeginDisabledGroup(string.IsNullOrEmpty(settings.ApiKey));
settings.EnableBugReporter = EditorGUILayout.Toggle("Enable Bug Reporter",
settings.EnableBugReporter);
settings.EnableBugReportScreenshot = EditorGUILayout.Toggle("Take Screenshot",
settings.EnableBugReportScreenshot);
EditorGUI.EndDisabledGroup();
EditorGUILayout.BeginHorizontal();
settings.ApiKey = EditorGUILayout.TextField("API Key", settings.ApiKey);
if (GUILayout.Button("Verify", GUILayout.ExpandWidth(false)))
{
EditorUtility.DisplayDialog("Verify API Key", ApiSignup.Verify(settings.ApiKey), "OK");
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.Label(
"If you need to change your account email address, or have any other questions or concerns, please email us at contact@stompyrobot.uk.",
SRInternalEditorUtil.Styles.ParagraphLabel);
GUILayout.FlexibleSpace();
if (!string.IsNullOrEmpty(settings.ApiKey))
{
GUILayout.Label("Reset", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
GUILayout.Label("Click the button below to clear the API key and show the signup form.",
SRInternalEditorUtil.Styles.ParagraphLabel);
EditorGUILayout.BeginHorizontal();
_enableButton = EditorGUILayout.Toggle("Enable Button", _enableButton, GUILayout.ExpandWidth(false));
EditorGUI.BeginDisabledGroup(!_enableButton);
if (GUILayout.Button("Reset"))
{
settings.ApiKey = null;
settings.EnableBugReporter = false;
_enableButton = false;
_showBugReportSignupForm = true;
}
EditorGUI.EndDisabledGroup();
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
}
else
{
if (GUILayout.Button("Show Signup Form"))
{
_showBugReportSignupForm = true;
}
}
}
private string _invoiceNumber;
private string _emailAddress;
private bool _agreeLegal;
private string _errorMessage;
private void DrawBugReportSignupForm(Settings settings)
{
var isWeb = false;
#if UNITY_WEBPLAYER
EditorGUILayout.HelpBox("Signup form is not available when build target is Web Player.", MessageType.Error);
isWeb = true;
#endif
EditorGUI.BeginDisabledGroup(isWeb || !_enableTabChange);
GUILayout.Label("Signup Form", SRInternalEditorUtil.Styles.HeaderLabel);
GUILayout.Label(
"SRDebugger requires a free API key to enable the bug reporter system. This form will acquire one for you.",
SRInternalEditorUtil.Styles.ParagraphLabel);
if (
SRInternalEditorUtil.ClickableLabel(
"Already got an API key? <color={0}>Click here</color>.".Fmt(SRInternalEditorUtil.Styles.LinkColour),
SRInternalEditorUtil.Styles.RichTextLabel))
{
_showBugReportSignupForm = false;
Repaint();
}
EditorGUILayout.Space();
GUILayout.Label("Invoice/Order Number", EditorStyles.boldLabel);
GUILayout.Label(
"Enter the order number from your Asset Store purchase email.",
EditorStyles.miniLabel);
_invoiceNumber = EditorGUILayout.TextField(_invoiceNumber);
EditorGUILayout.Space();
GUILayout.Label("Email Address", EditorStyles.boldLabel);
GUILayout.Label(
"Provide an email address where the bug reports should be sent.",
EditorStyles.miniLabel);
_emailAddress = EditorGUILayout.TextField(_emailAddress);
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
if (SRInternalEditorUtil.ClickableLabel(
"I agree to the <color={0}>terms and conditions</color>.".Fmt(SRInternalEditorUtil.Styles.LinkColour),
SRInternalEditorUtil.Styles.RichTextLabel))
{
ApiSignupTermsWindow.Open();
}
_agreeLegal = EditorGUILayout.Toggle(_agreeLegal);
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
var isEnabled = !string.IsNullOrEmpty(_invoiceNumber) && !string.IsNullOrEmpty(_emailAddress) && _agreeLegal;
EditorGUI.BeginDisabledGroup(!isEnabled);
if (GUILayout.Button("Submit"))
{
_errorMessage = null;
_enableTabChange = false;
EditorApplication.delayCall += () =>
{
ApiSignup.SignUp(_emailAddress, _invoiceNumber,
(success, key, email, error) => OnSignupResult(success, key, email, error, settings));
Repaint();
};
}
EditorGUI.EndDisabledGroup();
if (!string.IsNullOrEmpty(_errorMessage))
{
EditorGUILayout.HelpBox(_errorMessage, MessageType.Error, true);
}
GUILayout.FlexibleSpace();
GUILayout.Label("Having trouble? Please email contact@stompyrobot.uk for assistance.",
EditorStyles.miniLabel);
EditorGUI.EndDisabledGroup();
}
private void OnSignupResult(bool didSucceed, string apiKey, string email, string error, Settings settings)
{
_enableTabChange = true;
_selectedTab = Tabs.Bug_Reporter;
if (!didSucceed)
{
_errorMessage = error;
return;
}
settings.ApiKey = apiKey;
settings.EnableBugReporter = true;
EditorUtility.DisplayDialog("SRDebugger API",
"API key has been created successfully. An email has been sent to your email address ({0}) with a verification link. You must verify your email before you can receive any bug reports."
.Fmt(email), "OK");
_showBugReportSignupForm = false;
}
private ReorderableList _keyboardShortcutList;
private Vector2 _scrollPosition;
private void DrawTabShortcuts(Settings settings)
{
if (_keyboardShortcutList == null)
{
_keyboardShortcutList = new ReorderableList((IList) settings.KeyboardShortcuts,
typeof (Settings.KeyboardShortcut), false, true, true, true);
_keyboardShortcutList.drawHeaderCallback = DrawKeyboardListHeaderCallback;
_keyboardShortcutList.drawElementCallback = DrawKeyboardListItemCallback;
_keyboardShortcutList.onAddCallback += OnAddKeyboardListCallback;
_keyboardShortcutList.onRemoveCallback += OnRemoveKeyboardListCallback;
}
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
settings.EnableKeyboardShortcuts = EditorGUILayout.Toggle(
new GUIContent("Enable", SRDebugEditorStrings.Current.SettingsKeyboardShortcutsTooltip),
settings.EnableKeyboardShortcuts);
EditorGUI.BeginDisabledGroup(!settings.EnableKeyboardShortcuts);
settings.KeyboardEscapeClose =
EditorGUILayout.Toggle(
new GUIContent("Close on Esc", SRDebugEditorStrings.Current.SettingsCloseOnEscapeTooltip),
settings.KeyboardEscapeClose);
EditorGUILayout.EndHorizontal();
EditorGUILayout.Separator();
var dupe = DetectDuplicateKeyboardShortcuts(settings);
if (dupe != null)
{
var shortcut = "";
if (dupe.Control)
{
shortcut += "Ctrl";
}
if (dupe.Shift)
{
if (shortcut.Length > 0)
{
shortcut += "-";
}
shortcut += "Shift";
}
if (dupe.Alt)
{
if (shortcut.Length > 0)
{
shortcut += "-";
}
shortcut += "Alt";
}
if (shortcut.Length > 0)
{
shortcut += "-";
}
shortcut += dupe.Key;
EditorGUILayout.HelpBox(
"Duplicate shortcut ({0}). Only one shortcut per key is supported.".Fmt(shortcut),
MessageType.Warning);
}
_scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition, false, false,
GUILayout.Width(position.width - 11));
EditorGUILayout.BeginVertical(GUILayout.Width(position.width - 30));
_keyboardShortcutList.DoLayoutList();
GUILayout.FlexibleSpace();
EditorGUILayout.EndVertical();
EditorGUILayout.EndScrollView();
EditorGUI.EndDisabledGroup();
}
private void DrawTabAdvanced(Settings settings)
{
_scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition, false, true);
GUILayout.Label("Console", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
settings.CollapseDuplicateLogEntries =
EditorGUILayout.Toggle(
new GUIContent("Collapse Log Entries", "Collapse duplicate log entries into single log."),
settings.CollapseDuplicateLogEntries);
settings.RichTextInConsole =
EditorGUILayout.Toggle(
new GUIContent("Rich Text in Console", "Parse rich text tags in console log entries."),
settings.RichTextInConsole);
settings.MaximumConsoleEntries =
EditorGUILayout.IntSlider(
new GUIContent("Max Console Entries",
"The maximum size of the console buffer. Higher values may cause performance issues on slower devices."),
settings.MaximumConsoleEntries, 100, 6000);
EditorGUILayout.Separator();
GUILayout.Label("Display", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
settings.EnableBackgroundTransparency =
EditorGUILayout.Toggle(new GUIContent("Transparent Background"),
settings.EnableBackgroundTransparency);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel(new GUIContent("Layer", "The layer the debug panel UI will be drawn to"));
settings.DebugLayer = EditorGUILayout.LayerField(settings.DebugLayer);
EditorGUILayout.EndHorizontal();
settings.UseDebugCamera =
EditorGUILayout.Toggle(
new GUIContent("Use Debug Camera", SRDebugEditorStrings.Current.SettingsDebugCameraTooltip),
settings.UseDebugCamera);
EditorGUI.BeginDisabledGroup(!settings.UseDebugCamera);
settings.DebugCameraDepth = EditorGUILayout.Slider(new GUIContent("Debug Camera Depth"),
settings.DebugCameraDepth, -100, 100);
EditorGUI.EndDisabledGroup();
settings.UIScale =
EditorGUILayout.Slider(new GUIContent("UI Scale"), settings.UIScale, 1f, 3f);
EditorGUILayout.Separator();
GUILayout.Label("Enabled Tabs", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
GUILayout.Label(SRDebugEditorStrings.Current.SettingsEnabledTabsDescription, EditorStyles.wordWrappedLabel);
EditorGUILayout.Space();
var disabledTabs = settings.DisabledTabs.ToList();
var tabNames = Enum.GetNames(typeof (DefaultTabs));
var tabValues = Enum.GetValues(typeof (DefaultTabs));
EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
var changed = false;
for (var i = 0; i < tabNames.Length; i++)
{
var tabName = tabNames[i];
var tabValue = (DefaultTabs) (tabValues.GetValue(i));
if (tabName == "BugReporter")
{
continue;
}
if (tabName == "SystemInformation")
{
tabName = "System Information";
}
EditorGUILayout.BeginHorizontal();
var isEnabled = !disabledTabs.Contains(tabValue);
var isNowEnabled = EditorGUILayout.ToggleLeft(tabName, isEnabled,
SRInternalEditorUtil.Styles.LeftToggleButton);
if (isEnabled && !isNowEnabled)
{
disabledTabs.Add(tabValue);
changed = true;
}
else if (!isEnabled && isNowEnabled)
{
disabledTabs.Remove(tabValue);
changed = true;
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
if (changed)
{
settings.DisabledTabs = disabledTabs;
}
GUILayout.Label("Other", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
settings.EnableEventSystemGeneration =
EditorGUILayout.Toggle(
new GUIContent("Automatic Event System", "Automatically create a UGUI EventSystem if none is found in the scene."),
settings.EnableEventSystemGeneration);
#if ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
using (new EditorGUI.DisabledScope(!Settings.Instance.EnableEventSystemGeneration))
{
Settings.Instance.UIInputMode =
(Settings.UIModes) EditorGUILayout.EnumPopup(new GUIContent("Input Mode"), Settings.Instance.UIInputMode);
}
#endif
settings.UnloadOnClose =
EditorGUILayout.Toggle(
new GUIContent("Unload When Closed", "Unload the debug panel from the scene when it is closed."),
settings.UnloadOnClose);
EditorGUILayout.HelpBox(
"The panel loads again automatically when opened. You can always unload the panel by holding down the close button.",
MessageType.Info);
EditorGUILayout.Separator();
if (GUILayout.Button("Run Migrations"))
{
Migrations.RunMigrations(true);
}
EditorGUILayout.Separator();
GUILayout.Label("Disable SRDebugger (beta)", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
GUILayout.Label("Disabling will exclude any SRDebugger assets and scripts from your game.", SRInternalEditorUtil.Styles.ParagraphLabel);
EditorGUILayout.HelpBox("This is an experimental feature. Please make sure your project is backed up via source control.", MessageType.Warning);
GUILayout.Label("• " + SRDebugEditor.DisableSRDebuggerCompileDefine + " compiler define will be added to all build configurations.", SRInternalEditorUtil.Styles.ListBulletPoint);
GUILayout.Label("• Some SRDebugger folders will be renamed to prevent Unity from importing them.", SRInternalEditorUtil.Styles.ListBulletPoint);
GUILayout.Label("• Any code that interacts with SRDebugger (e.g. SROptions or SRDebug API) should use the `#if !"+ SRDebugEditor.DisableSRDebuggerCompileDefine + "` preprocessor directive.", SRInternalEditorUtil.Styles.ListBulletPoint);
GUILayout.Label("• You can enable SRDebugger again at any time.", SRInternalEditorUtil.Styles.ListBulletPoint);
if (GUILayout.Button("Disable SRDebugger"))
{
EditorApplication.delayCall += () =>
{
SRDebugEditor.SetEnabled(false);
Reset();
};
}
EditorGUILayout.EndScrollView();
}
#endregion
#region Entry Code Utility
private string GetEntryCodeString(Settings settings)
{
var entryCode = settings.EntryCode;
if (entryCode.Count == 0)
{
settings.EntryCode = new[] {0, 0, 0, 0};
}
var code = "";
for (var i = 0; i < entryCode.Count; i++)
{
code += entryCode[i];
}
return code;
}
private void UpdateEntryCode(Settings settings, string str)
{
var newCode = new List<int>();
for (var i = 0; i < str.Length; i++)
{
newCode.Add(int.Parse(str[i].ToString(), NumberStyles.Integer));
}
settings.EntryCode = newCode;
_currentEntryCode = GetEntryCodeString(settings);
}
#endregion
#region Keyboard Shortcut Utility
private Settings.KeyboardShortcut DetectDuplicateKeyboardShortcuts(Settings settings)
{
var s = settings.KeyboardShortcuts;
return
s.FirstOrDefault(
shortcut =>
s.Any(
p =>
p != shortcut && p.Shift == shortcut.Shift && p.Control == shortcut.Control &&
p.Alt == shortcut.Alt &&
p.Key == shortcut.Key));
}
private void DrawKeyboardListHeaderCallback(Rect rect)
{
EditorGUI.LabelField(rect, "Keyboard Shortcuts");
}
private void DrawKeyboardListItemCallback(Rect rect, int index, bool isActive, bool isFocused)
{
Settings settings;
if (!SettingsReady(out settings))
{
return;
}
var item = settings.KeyboardShortcuts[index];
rect.y += 2;
var buttonWidth = 40;
var padding = 5;
item.Control = GUI.Toggle(new Rect(rect.x, rect.y, buttonWidth, EditorGUIUtility.singleLineHeight),
item.Control,
"Ctrl", "Button");
rect.x += buttonWidth + padding;
rect.width -= buttonWidth + padding;
item.Alt = GUI.Toggle(new Rect(rect.x, rect.y, buttonWidth, EditorGUIUtility.singleLineHeight), item.Alt,
"Alt",
"Button");
rect.x += buttonWidth + padding;
rect.width -= buttonWidth + padding;
item.Shift = GUI.Toggle(new Rect(rect.x, rect.y, buttonWidth, EditorGUIUtility.singleLineHeight), item.Shift,
"Shift",
"Button");
rect.x += buttonWidth + padding;
rect.width -= buttonWidth + padding;
item.Key =
(KeyCode) EditorGUI.EnumPopup(new Rect(rect.x, rect.y, 80, EditorGUIUtility.singleLineHeight), item.Key);
rect.x += 80 + padding;
rect.width -= 80 + padding;
item.Action =
(Settings.ShortcutActions)
EditorGUI.EnumPopup(new Rect(rect.x, rect.y, rect.width - 4, EditorGUIUtility.singleLineHeight),
item.Action);
}
private void OnAddKeyboardListCallback(ReorderableList list)
{
Settings settings;
if (!SettingsReady(out settings))
{
return;
}
var shortcuts = settings.KeyboardShortcuts.ToList();
shortcuts.Add(new Settings.KeyboardShortcut());
settings.KeyboardShortcuts = shortcuts;
list.list = (IList) settings.KeyboardShortcuts;
}
private void OnRemoveKeyboardListCallback(ReorderableList list)
{
Settings settings;
if (!SettingsReady(out settings))
{
return;
}
var shortcuts = settings.KeyboardShortcuts.ToList();
shortcuts.RemoveAt(list.index);
settings.KeyboardShortcuts = shortcuts;
list.list = (IList) settings.KeyboardShortcuts;
}
#endregion
#endif
}
}