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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Resources.cs

179 lines
5.9 KiB
C#

3 months ago
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace SRDebugger.Editor
{
public partial class SRDebugEditor
{
internal const string DisabledDirectoryPostfix = "_DISABLED~";
// Paths to enable/disable (relative to SRDebugger root directory)
private static readonly string[] _resourcePaths = new[]
{
"Resources",
"usr",
"UI/Prefabs"
};
static void SetResourcesEnabled(bool enable)
{
AssetDatabase.StartAssetEditing();
foreach (ResourceDirectory d in GetResourcePaths())
{
d.SetDirectoryEnabled(enable);
}
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
AssetDatabase.ImportAsset(SRInternalEditorUtil.GetRootPath(
), ImportAssetOptions.ImportRecursive | ImportAssetOptions.ForceUpdate);
}
internal static IEnumerable<ResourceDirectory> GetResourcePaths()
{
foreach (string resourcePath in _resourcePaths)
{
string enabledPath = Path.Combine(SRInternalEditorUtil.GetRootPath(), resourcePath);
string disabledPath = Path.Combine(SRInternalEditorUtil.GetRootPath(), resourcePath) + DisabledDirectoryPostfix;
yield return new ResourceDirectory(enabledPath, disabledPath);
}
}
internal class ResourceDirectory
{
public readonly string EnabledPath;
public readonly string DisabledPath;
public readonly string EnabledPathMetaFile;
public readonly string DisabledPathMetaFile;
public readonly string DisabledPathBackupMetaFile;
public bool IsEnabled
{
get { return Directory.Exists(EnabledPath); }
}
public bool IsDisabled
{
get { return Directory.Exists(DisabledPath); }
}
public ResourceDirectory(string enabledPath, string disabledPath)
{
EnabledPath = enabledPath;
DisabledPath = disabledPath;
EnabledPathMetaFile = enabledPath + ".meta";
DisabledPathMetaFile = disabledPath + ".meta";
DisabledPathBackupMetaFile = disabledPath + ".meta.bak~";
}
public void SetDirectoryEnabled(bool enable)
{
if (IsEnabled && enable)
{
return;
}
if (IsDisabled && !enable)
{
return;
}
if (IsEnabled && IsDisabled)
{
// TODO
throw new Exception();
}
string title = string.Format("SRDebugger - {0} Resources", enable ? "Enable" : "Disable");
string oldPath = enable ? DisabledPath : EnabledPath;
string newPath = enable ? EnabledPath : DisabledPath;
bool useAssetDatabase = !enable;
string error = null;
if (useAssetDatabase)
{
error = AssetDatabase.MoveAsset(oldPath, newPath);
if (!string.IsNullOrEmpty(error))
{
if (EditorUtility.DisplayDialog(title, GetErrorMessage(enable, error), "Force Move", "Abort"))
{
useAssetDatabase = false;
}
}
}
if (!useAssetDatabase)
{
try
{
Directory.Move(oldPath, newPath);
}
catch (Exception e)
{
Debug.LogError("Error moving directory");
Debug.LogException(e);
error = "Exception occurred, see console for details.";
}
}
if (!string.IsNullOrEmpty(error))
{
string message = string.Format(
"An error occurred while attempting to {3} SRDebugger resource directory.\n\n Old Path: {0}\n New Path: {1}\n\n Error: \n{2}",
EnabledPath, DisabledPath, error, enable ? "enable" : "disable");
EditorUtility.DisplayDialog(title, message, "Continue");
return;
}
if (!enable)
{
// Disable meta files
if (File.Exists(DisabledPathMetaFile))
{
if (File.Exists(DisabledPathBackupMetaFile))
{
File.Delete(DisabledPathBackupMetaFile);
}
File.Move(DisabledPathMetaFile, DisabledPathBackupMetaFile);
}
}
else
{
// Enable backed up meta files
if (File.Exists(DisabledPathBackupMetaFile))
{
if (File.Exists(EnabledPathMetaFile))
{
File.Delete(EnabledPathMetaFile);
}
File.Move(DisabledPathBackupMetaFile, EnabledPathMetaFile);
}
}
}
private string GetErrorMessage(bool enable, string error)
{
return string.Format(
"An error occurred while attempting to {3} SRDebugger resources. \n\n Old Path: {0}\n New Path: {1}\n\n Error: \n{2}",
EnabledPath, DisabledPath, error, enable ? "enable" : "disable");
}
}
}
}