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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Compiler.cs

83 lines
2.8 KiB
C#

3 months ago
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace SRDebugger.Editor
{
public partial class SRDebugEditor
{
/// <summary>
/// Sets compiler define <paramref name="define"/> to be enabled/disabled on all build targets.
/// </summary>
static void SetCompileDefine(string define, bool enabled)
{
foreach (BuildTargetGroup targetGroup in GetAllBuildTargetGroups())
{
// Use hash set to remove duplicates.
List<string> defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup).Split(';').ToList();
bool alreadyExists = false;
for (var i = 0; i < defines.Count; i++)
{
if (string.Equals(define, defines[i], StringComparison.InvariantCultureIgnoreCase))
{
alreadyExists = true;
if (!enabled)
{
defines.RemoveAt(i);
}
}
}
if (!alreadyExists && enabled)
{
defines.Add(define);
}
PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, string.Join(";", defines.ToArray()));
}
}
static void ForceRecompile()
{
AssetDatabase.ImportAsset(SRInternalEditorUtil.GetAssetPath("StompyRobot.SRDebugger.asmdef"), ImportAssetOptions.ForceUpdate);
}
static IEnumerable<BuildTargetGroup> GetAllBuildTargetGroups()
{
Type enumType = typeof(BuildTargetGroup);
string[] names = Enum.GetNames(enumType);
Array values = Enum.GetValues(enumType);
for (var i = 0; i < names.Length; i++)
{
string name = names[i];
BuildTargetGroup value = (BuildTargetGroup)values.GetValue(i);
if (value == BuildTargetGroup.Unknown) continue;
MemberInfo[] member = enumType.GetMember(name);
MemberInfo entry = member.FirstOrDefault(p => p.DeclaringType == enumType);
if (entry == null)
{
Debug.LogErrorFormat(
"[SRDebugger] Unhandled build target: {0}. SRDebugger disabled state may not be applied correctly to this platform.",
name);
continue;
}
if (entry.GetCustomAttributes(typeof(ObsoleteAttribute), true).Length != 0)
{
// obsolete, ignore.
continue;
}
yield return value;
}
}
}
}