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// UltEvents // Copyright 2020 Kybernetik //
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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namespace UltEvents
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{
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/// <summary>Various utility methods used by <see cref="UltEvents"/>.</summary>
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public static class UltEventUtils
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{
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/************************************************************************************************************************/
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/// <summary>The sub-menu which all <see cref="UltEvents"/> components are listed in.</summary>
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public const string ComponentMenuPrefix = "UltEvents/";
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/// <summary>The address of the online documentation.</summary>
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public const string DocumentationURL = "https://kybernetik.com.au/ultevents";
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/// <summary>The address of the API documentation.</summary>
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public const string APIDocumentationURL = DocumentationURL + "/api/UltEvents";
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/************************************************************************************************************************/
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#region Event Extensions
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/************************************************************************************************************************/
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/// <summary>
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/// Calls e.Invoke if it isn't null.
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/// <para></para>
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/// See also: <seealso cref="UltEvent.Invoke"/> and <seealso cref="UltEvent.InvokeSafe"/>.
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/// </summary>
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public static void InvokeX(this UltEvent e)
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{
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if (e != null)
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e.Invoke();
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Calls e.Invoke if it isn't null.
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/// <para></para>
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/// See also: <seealso cref="UltEvent{T0}.Invoke"/> and <seealso cref="UltEvent{T0}.InvokeSafe"/>.
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/// </summary>
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public static void InvokeX<T0>(this UltEvent<T0> e, T0 parameter0)
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{
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if (e != null)
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e.Invoke(parameter0);
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Calls e.Invoke if it isn't null.
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/// <para></para>
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/// See also: <seealso cref="UltEvent{T0, T1}.Invoke"/> and <seealso cref="UltEvent{T0, T1}.InvokeSafe"/>.
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/// </summary>
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public static void InvokeX<T0, T1>(this UltEvent<T0, T1> e, T0 parameter0, T1 parameter1)
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{
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if (e != null)
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e.Invoke(parameter0, parameter1);
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Calls e.Invoke if it isn't null.
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/// <para></para>
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/// See also: <seealso cref="UltEvent{T0, T1, T2}.Invoke"/> and <seealso cref="UltEvent{T0, T1, T2}.InvokeSafe"/>.
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/// </summary>
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public static void InvokeX<T0, T1, T2>(this UltEvent<T0, T1, T2> e, T0 parameter0, T1 parameter1, T2 parameter2)
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{
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if (e != null)
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e.Invoke(parameter0, parameter1, parameter2);
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Calls e.Invoke if it isn't null.
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/// <para></para>
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/// See also: <seealso cref="UltEvent{T0, T1, T2, T3}.Invoke"/> and <seealso cref="UltEvent{T0, T1, T2, T3}.InvokeSafe"/>.
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/// </summary>
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public static void InvokeX<T0, T1, T2, T3>(this UltEvent<T0, T1, T2, T3> e, T0 parameter0, T1 parameter1, T2 parameter2, T3 parameter3)
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{
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if (e != null)
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e.Invoke(parameter0, parameter1, parameter2, parameter3);
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}
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/************************************************************************************************************************/
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#endregion
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/************************************************************************************************************************/
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#region Type Names
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/************************************************************************************************************************/
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private static readonly Dictionary<Type, string>
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TypeNames = new Dictionary<Type, string>
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{
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{ typeof(object), "object" },
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{ typeof(void), "void" },
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{ typeof(bool), "bool" },
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{ typeof(byte), "byte" },
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{ typeof(sbyte), "sbyte" },
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{ typeof(char), "char" },
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{ typeof(string), "string" },
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{ typeof(short), "short" },
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{ typeof(int), "int" },
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{ typeof(long), "long" },
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{ typeof(ushort), "ushort" },
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{ typeof(uint), "uint" },
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{ typeof(ulong), "ulong" },
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{ typeof(float), "float" },
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{ typeof(double), "double" },
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{ typeof(decimal), "decimal" },
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};
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private static readonly Dictionary<Type, string>
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FullTypeNames = new Dictionary<Type, string>(TypeNames);
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/************************************************************************************************************************/
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/// <summary>
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/// Returns the name of a `type` as it would appear in C# code.
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/// <para></para>
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/// For example, typeof(List<float>).FullName would give you:
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/// System.Collections.Generic.List`1[[System.Single, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]
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/// <para></para>
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/// This method would instead return System.Collections.Generic.List<float> if `fullName` is true, or
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/// just List<float> if it is false.
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/// <para></para>
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/// Note that all returned values are stored in a dictionary to speed up repeated use.
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/// </summary>
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public static string GetNameCS(this Type type, bool fullName = true)
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{
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if (type == null)
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return "";
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// Check if we have already got the name for that type.
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var names = fullName ? FullTypeNames : TypeNames;
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string name;
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if (names.TryGetValue(type, out name))
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return name;
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var text = new StringBuilder();
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if (type.IsArray)// Array = TypeName[].
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{
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text.Append(type.GetElementType().GetNameCS(fullName));
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text.Append('[');
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var dimensions = type.GetArrayRank();
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while (dimensions-- > 1)
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text.Append(",");
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text.Append(']');
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goto Return;
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}
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if (type.IsPointer)// Pointer = TypeName*.
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{
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text.Append(type.GetElementType().GetNameCS(fullName));
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text.Append('*');
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goto Return;
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}
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if (type.IsGenericParameter)// Generic Parameter = TypeName (for unspecified generic parameters).
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{
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text.Append(type.Name);
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goto Return;
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}
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var underlyingType = Nullable.GetUnderlyingType(type);
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if (underlyingType != null)// Nullable = TypeName?.
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{
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text.Append(underlyingType.GetNameCS(fullName));
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text.Append('?');
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goto Return;
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}
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// Other Type = Namespace.NestedTypes.TypeName<GenericArguments>.
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if (fullName && type.Namespace != null)// Namespace.
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{
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text.Append(type.Namespace);
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text.Append('.');
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}
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var genericArguments = 0;
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if (type.DeclaringType != null)// Account for Nested Types.
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{
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// Count the nesting level.
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var nesting = 1;
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var declaringType = type.DeclaringType;
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while (declaringType.DeclaringType != null)
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{
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declaringType = declaringType.DeclaringType;
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nesting++;
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}
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// Append the name of each outer type, starting from the outside.
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while (nesting-- > 0)
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{
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// Walk out to the current nesting level.
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// This avoids the need to make a list of types in the nest or to insert type names instead of appending them.
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declaringType = type;
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for (int i = nesting; i >= 0; i--)
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declaringType = declaringType.DeclaringType;
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// Nested Type Name.
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genericArguments = AppendNameAndGenericArguments(text, declaringType, fullName, genericArguments);
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text.Append('.');
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}
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}
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// Type Name.
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AppendNameAndGenericArguments(text, type, fullName, genericArguments);
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Return:// Remember and return the name.
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name = text.ToString();
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names.Add(type, name);
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return name;
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Appends the generic arguments of `type` (after skipping the specified number).
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/// </summary>
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public static int AppendNameAndGenericArguments(StringBuilder text, Type type, bool fullName = true, int skipGenericArguments = 0)
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{
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text.Append(type.Name);
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if (type.IsGenericType)
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{
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var backQuote = type.Name.IndexOf('`');
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if (backQuote >= 0)
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{
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text.Length -= type.Name.Length - backQuote;
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var genericArguments = type.GetGenericArguments();
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if (skipGenericArguments < genericArguments.Length)
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{
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text.Append('<');
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var firstArgument = genericArguments[skipGenericArguments];
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skipGenericArguments++;
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if (firstArgument.IsGenericParameter)
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{
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while (skipGenericArguments < genericArguments.Length)
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{
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text.Append(',');
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skipGenericArguments++;
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}
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}
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else
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{
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text.Append(firstArgument.GetNameCS(fullName));
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while (skipGenericArguments < genericArguments.Length)
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{
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text.Append(", ");
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text.Append(genericArguments[skipGenericArguments].GetNameCS(fullName));
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skipGenericArguments++;
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}
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}
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text.Append('>');
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}
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}
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}
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return skipGenericArguments;
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}
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/************************************************************************************************************************/
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#endregion
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/************************************************************************************************************************/
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#region Member Names
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/************************************************************************************************************************/
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/// <summary>
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/// Returns the full name of a `member` as it would appear in C# code.
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/// <para></para>
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/// For example, passing this method info in as its own parameter would return "<see cref="UltEventUtils"/>.GetNameCS".
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/// <para></para>
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/// Note that when `member` is a <see cref="Type"/>, this method calls <see cref="GetNameCS(Type, bool)"/> instead.
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/// </summary>
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public static string GetNameCS(this MemberInfo member, bool fullName = true)
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{
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if (member == null)
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return "null";
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var type = member as Type;
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if (type != null)
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return type.GetNameCS(fullName);
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var text = new StringBuilder();
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if (member.DeclaringType != null)
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{
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text.Append(member.DeclaringType.GetNameCS(fullName));
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text.Append('.');
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}
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text.Append(member.Name);
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return text.ToString();
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}
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/************************************************************************************************************************/
|
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|
|
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|
/// <summary>
|
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|
/// Appends the full name of a `member` as it would appear in C# code.
|
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|
/// <para></para>
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|
/// For example, passing this method info in as its own parameter would append "<see cref="UltEventUtils"/>.AppendName".
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/// <para></para>
|
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/// Note that when `member` is a <see cref="Type"/>, this method calls <see cref="GetNameCS(Type, bool)"/> instead.
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/// </summary>
|
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|
|
public static StringBuilder AppendNameCS(this StringBuilder text, MemberInfo member, bool fullName = true)
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|
|
{
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|
|
if (member == null)
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{
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text.Append("null");
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return text;
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}
|
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|
var type = member as Type;
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|
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if (type != null)
|
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{
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text.Append(type.GetNameCS(fullName));
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return text;
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}
|
|
|
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|
|
if (member.DeclaringType != null)
|
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{
|
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|
|
text.Append(member.DeclaringType.GetNameCS(fullName));
|
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|
|
text.Append('.');
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
text.Append(member.Name);
|
|
|
|
|
|
|
|
|
|
return text;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
#endregion
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
#region Deep to String
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
|
|
|
|
|
/// <summary>Returns a string containing the value of each element in `collection`.</summary>
|
|
|
|
|
public static string DeepToString(this IEnumerable collection, string separator)
|
|
|
|
|
{
|
|
|
|
|
if (collection == null)
|
|
|
|
|
return "null";
|
|
|
|
|
else
|
|
|
|
|
return collection.GetEnumerator().DeepToString(separator);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>Returns a string containing the value of each element in `collection` (each on a new line).</summary>
|
|
|
|
|
public static string DeepToString(this IEnumerable collection)
|
|
|
|
|
{
|
|
|
|
|
return collection.DeepToString(Environment.NewLine);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
|
|
|
|
|
/// <summary>Each element returned by `enumerator` is appended to `text`.</summary>
|
|
|
|
|
public static void AppendDeepToString(StringBuilder text, IEnumerator enumerator, string separator)
|
|
|
|
|
{
|
|
|
|
|
text.Append("[]");
|
|
|
|
|
var countIndex = text.Length - 1;
|
|
|
|
|
var count = 0;
|
|
|
|
|
|
|
|
|
|
if (enumerator != null)
|
|
|
|
|
{
|
|
|
|
|
while (enumerator.MoveNext())
|
|
|
|
|
{
|
|
|
|
|
text.Append(separator);
|
|
|
|
|
text.Append('[');
|
|
|
|
|
text.Append(count);
|
|
|
|
|
text.Append("] = ");
|
|
|
|
|
text.Append(enumerator.Current);
|
|
|
|
|
|
|
|
|
|
count++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
text.Insert(countIndex, count);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>Returns a string containing the value of each element in `enumerator`.</summary>
|
|
|
|
|
public static string DeepToString(this IEnumerator enumerator, string separator)
|
|
|
|
|
{
|
|
|
|
|
var text = new StringBuilder();
|
|
|
|
|
AppendDeepToString(text, enumerator, separator);
|
|
|
|
|
return text.ToString();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>Returns a string containing the value of each element in `enumerator` (each on a new line).</summary>
|
|
|
|
|
public static string DeepToString(this IEnumerator enumerator)
|
|
|
|
|
{
|
|
|
|
|
return enumerator.DeepToString(Environment.NewLine);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
#endregion
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
|
|
|
|
|
/// <summary>Commonly used <see cref="BindingFlags"/>.</summary>
|
|
|
|
|
public const BindingFlags
|
|
|
|
|
AnyAccessBindings = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static,
|
|
|
|
|
InstanceBindings = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance,
|
|
|
|
|
StaticBindings = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
|
|
|
|
|
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Returns the <see cref="MemberInfo.DeclaringType"/> for constructors or <see cref="MethodInfo.ReturnType"/>
|
|
|
|
|
/// for regular methods.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public static Type GetReturnType(this MethodBase method)
|
|
|
|
|
{
|
|
|
|
|
return method.IsConstructor ? method.DeclaringType : (method as MethodInfo).ReturnType;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
|
|
|
|
|
/// <summary>Returns "AssemblyQualifiedName.MethodName".</summary>
|
|
|
|
|
public static string GetFullyQualifiedName(MethodBase method)
|
|
|
|
|
{
|
|
|
|
|
return method.DeclaringType.AssemblyQualifiedName + "." + method.Name;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Calculate the number of removals, inserts, and replacements needed to turn `a` into `b`.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public static int CalculateLevenshteinDistance(string a, string b)
|
|
|
|
|
{
|
|
|
|
|
if (string.IsNullOrEmpty(a))
|
|
|
|
|
{
|
|
|
|
|
return string.IsNullOrEmpty(b) ? 0 : b.Length;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (string.IsNullOrEmpty(b))
|
|
|
|
|
return a.Length;
|
|
|
|
|
|
|
|
|
|
var n = a.Length;
|
|
|
|
|
var m = b.Length;
|
|
|
|
|
var d = new int[n + 1, m + 1];
|
|
|
|
|
|
|
|
|
|
// initialise the top and right of the table to 0, 1, 2, ...
|
|
|
|
|
for (int i = 0; i <= n; d[i, 0] = i++)
|
|
|
|
|
{
|
|
|
|
|
// Execution is contained in the For statement.
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j <= m; d[0, j] = j++)
|
|
|
|
|
{
|
|
|
|
|
// Execution is contained in the For statement.
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 1; i <= n; i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = 1; j <= m; j++)
|
|
|
|
|
{
|
|
|
|
|
var cost = (b[j - 1] == a[i - 1]) ? 0 : 1;
|
|
|
|
|
|
|
|
|
|
d[i, j] = Mathf.Min(
|
|
|
|
|
Mathf.Min(d[i - 1, j] + 1, d[i, j - 1] + 1),
|
|
|
|
|
d[i - 1, j - 1] + cost);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return d[n, m];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Sorts `list`, maintaining the order of any elements with an identical comparison
|
|
|
|
|
/// (unlike the standard <see cref="List{T}.Sort(Comparison{T})"/> method).
|
|
|
|
|
/// </summary>
|
|
|
|
|
public static void StableInsertionSort<T>(IList<T> list, Comparison<T> comparison)
|
|
|
|
|
{
|
|
|
|
|
var count = list.Count;
|
|
|
|
|
for (int j = 1; j < count; j++)
|
|
|
|
|
{
|
|
|
|
|
var key = list[j];
|
|
|
|
|
|
|
|
|
|
var i = j - 1;
|
|
|
|
|
for (; i >= 0 && comparison(list[i], key) > 0; i--)
|
|
|
|
|
{
|
|
|
|
|
list[i + 1] = list[i];
|
|
|
|
|
}
|
|
|
|
|
list[i + 1] = key;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Sorts `list`, maintaining the order of any elements with an identical comparison
|
|
|
|
|
/// (unlike the standard <see cref="List{T}.Sort()"/> method).
|
|
|
|
|
/// </summary>
|
|
|
|
|
public static void StableInsertionSort<T>(IList<T> list) where T : IComparable<T>
|
|
|
|
|
{
|
|
|
|
|
StableInsertionSort(list, (a, b) => a.CompareTo(b));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Translates a zero based index to a placement name: 0 = "1st", 1 = "2nd", etc.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public static string GetPlacementName(int index)
|
|
|
|
|
{
|
|
|
|
|
switch (index)
|
|
|
|
|
{
|
|
|
|
|
case 0: return "1st";
|
|
|
|
|
case 1: return "2nd";
|
|
|
|
|
case 2: return "3rd";
|
|
|
|
|
default: return index + "th";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
|
}
|
|
|
|
|
}
|