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24 lines
756 B
C#
24 lines
756 B
C#
2 months ago
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using UnityEngine.UIElements;
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using VE = UnityEngine.UIElements.VisualElement;
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namespace AV.UITK
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{
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public static class IFluentExtensions
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{
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// TODO: Move all FluentElement utils into IFluent extension methods
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/*
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public static T Style<T>(this IFluent<T> e, params Styles[] styles) where T : VE
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{
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foreach (var style in styles)
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FluentUITK.DefineStyle(e.x, style);
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return e.x;
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}
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public static float Shrink<T>(this IFluent<T> e) where T : VE => e.x.resolvedStyle.flexShrink;
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public static T Shrink<T>(this IFluent<T> e, float flexShrink) where T : VE
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{
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e.x.style.flexShrink = flexShrink; return e.x;
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}
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*/
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}
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}
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