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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Runtime/Fluent UITK/Extensions/IStyleExtensions.cs

106 lines
3.9 KiB
C#

2 months ago

using UnityEngine;
using UnityEngine.UIElements;
namespace AV.UITK
{
internal static class IStyleExtensions
{
const float n = float.NaN;
static bool Nan(float value) => float.IsNaN(value);
internal static void SetSize(this IStyle style, float width = n, float height = n)
{
if (!Nan(width)) style.width = width;
if (!Nan(height)) style.height = height;
}
internal static void SetBorderColor(this IStyle style, Color color)
{
style.borderTopColor = color;
style.borderLeftColor = color;
style.borderRightColor = color;
style.borderBottomColor = color;
}
internal static void SetBorderWidth(this IStyle style, float width)
{
SetBorderWidth(style, width, width, width, width);
}
internal static void SetBorderWidth(this IStyle style, float top = n, float left = n, float right = n, float bottom = n)
{
if (!Nan(top)) style.borderTopWidth = top;
if (!Nan(left)) style.borderLeftWidth = left;
if (!Nan(right)) style.borderRightWidth = right;
if (!Nan(bottom)) style.borderBottomWidth = bottom;
}
internal static void SetBorderRadius(this IStyle style, float radius)
{
SetBorderRadius(style, radius, radius, radius, radius);
}
internal static void SetBorderRadius(this IStyle style, float top = n, float left = n, float right = n, float bottom = n)
{
if (!Nan(top)) style.borderTopLeftRadius = top;
if (!Nan(left)) style.borderTopRightRadius = left;
if (!Nan(right)) style.borderBottomLeftRadius = right;
if (!Nan(bottom)) style.borderBottomRightRadius = bottom;
}
internal static void SetMargin(this IStyle style, float length)
{
SetMargin(style, length, length, length, length);
}
internal static void SetMargin(this IStyle style, float top = n, float left = n, float right = n, float bottom = n)
{
if (!Nan(top)) style.marginTop = top;
if (!Nan(left)) style.marginLeft = left;
if (!Nan(right)) style.marginRight = right;
if (!Nan(bottom)) style.marginBottom = bottom;
}
internal static void SetPadding(this IStyle style, float length)
{
SetPadding(style, length, length, length, length);
}
internal static void SetPadding(this IStyle style, float top = n, float left = n, float right = n, float bottom = n)
{
if (!Nan(top)) style.paddingTop = top;
if (!Nan(left)) style.paddingLeft = left;
if (!Nan(right)) style.paddingRight = right;
if (!Nan(bottom)) style.paddingBottom = bottom;
}
internal static void SetSlice(this IStyle style, int? top = null, int? left = null, int? right = null, int? bottom = null)
{
if (top.HasValue) style.unitySliceTop = top.Value;
if (left.HasValue) style.unitySliceLeft = left.Value;
if (right.HasValue) style.unitySliceRight = right.Value;
if (bottom.HasValue) style.unitySliceBottom = bottom.Value;
}
internal static void SetPosition(this IStyle style, Position type, float top = n, float left = n, float right = n, float bottom = n)
{
style.position = type;
SetPosition(style, top, left, right, bottom);
}
internal static void SetPosition(this IStyle style, float top = n, float left = n, float right = n, float bottom = n)
{
if (!Nan(top)) style.top = top;
if (!Nan(left)) style.left = left;
if (!Nan(right)) style.right = right;
if (!Nan(bottom)) style.bottom = bottom;
}
}
}