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using UnityEngine;
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using UnityEngine.UIElements;
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namespace AV.UITK
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{
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internal static class IStyleExtensions
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{
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const float n = float.NaN;
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static bool Nan(float value) => float.IsNaN(value);
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internal static void SetSize(this IStyle style, float width = n, float height = n)
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{
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if (!Nan(width)) style.width = width;
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if (!Nan(height)) style.height = height;
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}
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internal static void SetBorderColor(this IStyle style, Color color)
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{
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style.borderTopColor = color;
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style.borderLeftColor = color;
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style.borderRightColor = color;
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style.borderBottomColor = color;
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}
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internal static void SetBorderWidth(this IStyle style, float width)
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{
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SetBorderWidth(style, width, width, width, width);
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}
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internal static void SetBorderWidth(this IStyle style, float top = n, float left = n, float right = n, float bottom = n)
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{
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if (!Nan(top)) style.borderTopWidth = top;
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if (!Nan(left)) style.borderLeftWidth = left;
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if (!Nan(right)) style.borderRightWidth = right;
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if (!Nan(bottom)) style.borderBottomWidth = bottom;
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}
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internal static void SetBorderRadius(this IStyle style, float radius)
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{
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SetBorderRadius(style, radius, radius, radius, radius);
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}
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internal static void SetBorderRadius(this IStyle style, float top = n, float left = n, float right = n, float bottom = n)
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{
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if (!Nan(top)) style.borderTopLeftRadius = top;
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if (!Nan(left)) style.borderTopRightRadius = left;
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if (!Nan(right)) style.borderBottomLeftRadius = right;
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if (!Nan(bottom)) style.borderBottomRightRadius = bottom;
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}
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internal static void SetMargin(this IStyle style, float length)
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{
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SetMargin(style, length, length, length, length);
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}
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internal static void SetMargin(this IStyle style, float top = n, float left = n, float right = n, float bottom = n)
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{
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if (!Nan(top)) style.marginTop = top;
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if (!Nan(left)) style.marginLeft = left;
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if (!Nan(right)) style.marginRight = right;
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if (!Nan(bottom)) style.marginBottom = bottom;
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}
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internal static void SetPadding(this IStyle style, float length)
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{
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SetPadding(style, length, length, length, length);
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}
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internal static void SetPadding(this IStyle style, float top = n, float left = n, float right = n, float bottom = n)
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{
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if (!Nan(top)) style.paddingTop = top;
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if (!Nan(left)) style.paddingLeft = left;
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if (!Nan(right)) style.paddingRight = right;
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if (!Nan(bottom)) style.paddingBottom = bottom;
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}
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internal static void SetSlice(this IStyle style, int? top = null, int? left = null, int? right = null, int? bottom = null)
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{
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if (top.HasValue) style.unitySliceTop = top.Value;
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if (left.HasValue) style.unitySliceLeft = left.Value;
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if (right.HasValue) style.unitySliceRight = right.Value;
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if (bottom.HasValue) style.unitySliceBottom = bottom.Value;
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}
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internal static void SetPosition(this IStyle style, Position type, float top = n, float left = n, float right = n, float bottom = n)
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{
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style.position = type;
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SetPosition(style, top, left, right, bottom);
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}
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internal static void SetPosition(this IStyle style, float top = n, float left = n, float right = n, float bottom = n)
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{
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if (!Nan(top)) style.top = top;
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if (!Nan(left)) style.left = left;
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if (!Nan(right)) style.right = right;
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if (!Nan(bottom)) style.bottom = bottom;
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}
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}
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}
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