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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Patches/EditorDraggingPatch.cs

194 lines
5.8 KiB
C#

3 months ago
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using AV.Inspector.Runtime;
using HarmonyLib;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AV.Inspector
{
internal class EditorDraggingPatch : PatchBase
{
static InspectorPrefs prefs => InspectorPrefs.Loaded;
const int LongHoldMS = 600;
const int SlowMouseMoveDelayMS = 400;
const float SlowMouseDeltaThreshold = 40;
const float DragAreaHeight = 22;
const float DefaultDragAreaHeight = 5;
const float DragMarkerHeight = 4;
const float DragMarkerY = 2;
static readonly Type EditorDraggingType = EditorAssembly.GetType("UnityEditor.EditorDragging");
static Action onPerformDrag;
static bool isAnyDragging;
static Vector2 mousePos;
static Vector2 holdMousePos;
[InitializeOnInspector]
static void OnInspector()
{
Runtime.SmartInspector.OnSetupEditorElement += OnSetupEditorElement;
}
protected override IEnumerable<Patch> GetPatches()
{
yield return new Patch(AccessTools.Method(EditorDraggingType, "GetTargetRect"), postfix: nameof(GetTargetRect_));
yield return new Patch(AccessTools.Method(EditorDraggingType, "GetMarkerRect"), postfix: nameof(GetMarkerRect_));
yield return new Patch(AccessTools.Method(EditorDraggingType, "HandleDragPerformEvent"), prefix: nameof(_HandleDragPerformEvent));
}
static void OnSetupEditorElement(Runtime.SmartInspector.EditorElement x)
{
var element = x.element.x;
var footer = x.footer.x;
var window = x.window;
var dragging = false;
// Footer == Drag/Drop Area
footer.visible = false;
footer.pickingMode = PickingMode.Ignore;
footer.style.position = Position.Absolute;
footer.style.left = 0;
footer.style.right = 0;
footer.style.bottom = 0;
footer.style.height = prefs.useSmartDrag ? DragAreaHeight : DefaultDragAreaHeight;
footer.onGUIHandler += () =>
{
if (!isAnyDragging)
return;
if (dragging)
mousePos = Event.current.mousePosition;
};
element.RegisterCallback<DragEnterEvent>(evt => EnterDrag());
element.RegisterCallback<MouseLeaveEvent>(evt => LeaveDrag());
element.RegisterCallback<DragLeaveEvent>(evt => LeaveDrag());
element.RegisterCallback<DragPerformEvent>(evt => LeaveDrag());
// Hides drag area when user is holding mouse still to drag into object field or expand header.
async void LeaveOnLongHold()
{
if (!prefs.useSmartDrag)
return;
// Don't leave until mouse is at rest! Ignore small delta
while ((holdMousePos - mousePos).magnitude > SlowMouseDeltaThreshold)
{
holdMousePos = mousePos;
await Task.Delay(SlowMouseMoveDelayMS);
window.Repaint();
}
await Task.Delay(LongHoldMS);
if (dragging)
LeaveDrag();
window.Repaint();
}
void OnBeginDrag()
{
}
void OnPerformDrag()
{
if (isAnyDragging)
{
isAnyDragging = false;
}
LeaveDrag();
}
void EnterDrag()
{
if (!IsComponentDragging())
return;
dragging = true;
if (!isAnyDragging)
{
isAnyDragging = true;
OnBeginDrag();
}
onPerformDrag += OnPerformDrag;
LeaveOnLongHold();
footer.visible = true;
footer.pickingMode = PickingMode.Position;
}
void LeaveDrag()
{
dragging = false;
footer.visible = false;
footer.pickingMode = PickingMode.Ignore;
}
}
static void _HandleDragPerformEvent()
{
onPerformDrag?.Invoke();
onPerformDrag = null;
isAnyDragging = false;
}
static bool IsComponentDragging()
{
var draggedObjects = DragAndDrop.objectReferences;
if (draggedObjects.Length == 0)
return false;
if (draggedObjects.All(o => o is Component && !(o is Transform)))
return true;
if (draggedObjects.All(o => o is MonoScript))
return true;
return false;
}
static void GetTargetRect_(ref Rect __result)
{
if (!prefs.useSmartDrag)
return;
__result.height = DragAreaHeight;
}
static void GetMarkerRect_(ref Rect __result
#if !UNITY_2020_3_OR_NEWER
, float markerY, bool targetAbove
#endif
)
{
if (!prefs.useSmartDrag)
return;
__result.y = __result.yMax - DragMarkerHeight;
__result.height = DragMarkerHeight;
#if UNITY_2020_1_OR_NEWER
__result.y += DragMarkerY;
#endif
}
}
}