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CrowdControl/Assets/3rd/Plugins/Easy Save 3/Scripts/ES3File.cs

477 lines
19 KiB
C#

2 months ago
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System;
using ES3Types;
using UnityEngine;
using ES3Internal;
using System.Linq;
/// <summary>Represents a cached file which can be saved to and loaded from, and commited to storage when necessary.</summary>
public class ES3File
{
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
internal static Dictionary<string, ES3File> cachedFiles = new Dictionary<string, ES3File>();
public ES3Settings settings;
private Dictionary<string, ES3Data> cache = new Dictionary<string, ES3Data>();
private bool syncWithFile = false;
private DateTime timestamp = DateTime.UtcNow;
/// <summary>Creates a new ES3File and loads the default file into the ES3File if there is data to load.</summary>
public ES3File() : this(new ES3Settings(), true){}
/// <summary>Creates a new ES3File and loads the specified file into the ES3File if there is data to load.</summary>
/// <param name="filepath">The relative or absolute path of the file in storage our ES3File is associated with.</param>
public ES3File(string filePath) : this(new ES3Settings(filePath), true){}
/// <summary>Creates a new ES3File and loads the specified file into the ES3File if there is data to load.</summary>
/// <param name="filepath">The relative or absolute path of the file in storage our ES3File is associated with.</param>
/// <param name="settings">The settings we want to use to override the default settings.</param>
public ES3File(string filePath, ES3Settings settings) : this(new ES3Settings(filePath, settings), true){}
/// <summary>Creates a new ES3File and loads the specified file into the ES3File if there is data to load.</summary>
/// <param name="settings">The settings we want to use to override the default settings.</param>
public ES3File(ES3Settings settings) : this(settings, true){}
/// <summary>Creates a new ES3File and only loads the default file into it if syncWithFile is set to true.</summary>
/// <param name="syncWithFile">Whether we should sync this ES3File with the one in storage immediately after creating it.</param>
public ES3File(bool syncWithFile) : this(new ES3Settings(), syncWithFile){}
/// <summary>Creates a new ES3File and only loads the specified file into it if syncWithFile is set to true.</summary>
/// <param name="filepath">The relative or absolute path of the file in storage our ES3File is associated with.</param>
/// <param name="syncWithFile">Whether we should sync this ES3File with the one in storage immediately after creating it.</param>
public ES3File(string filePath, bool syncWithFile) : this(new ES3Settings(filePath), syncWithFile){}
/// <summary>Creates a new ES3File and only loads the specified file into it if syncWithFile is set to true.</summary>
/// <param name="filepath">The relative or absolute path of the file in storage our ES3File is associated with.</param>
/// <param name="settings">The settings we want to use to override the default settings.</param>
/// <param name="syncWithFile">Whether we should sync this ES3File with the one in storage immediately after creating it.</param>
public ES3File(string filePath, ES3Settings settings, bool syncWithFile) : this(new ES3Settings(filePath, settings), syncWithFile){}
/// <summary>Creates a new ES3File and loads the specified file into the ES3File if there is data to load.</summary>
/// <param name="settings">The settings we want to use to override the default settings.</param>
/// <param name="syncWithFile">Whether we should sync this ES3File with the one in storage immediately after creating it.</param>
public ES3File(ES3Settings settings, bool syncWithFile)
{
this.settings = settings;
this.syncWithFile = syncWithFile;
if(syncWithFile)
{
// Type checking must be enabled when syncing.
var settingsWithTypeChecking = (ES3Settings)settings.Clone();
settingsWithTypeChecking.typeChecking = true;
using(var reader = ES3Reader.Create(settingsWithTypeChecking))
{
if(reader == null)
return;
foreach (KeyValuePair<string,ES3Data> kvp in reader.RawEnumerator)
cache [kvp.Key] = kvp.Value;
}
}
}
/// <summary>Creates a new ES3File and loads the bytes into the ES3File. Note the bytes must represent that of a file.</summary>
/// <param name="bytes">The bytes representing our file.</param>
/// <param name="settings">The settings we want to use to override the default settings.</param>
/// <param name="syncWithFile">Whether we should sync this ES3File with the one in storage immediately after creating it.</param>
public ES3File(byte[] bytes, ES3Settings settings=null)
{
if (settings == null)
this.settings = new ES3Settings();
else
this.settings = settings;
SaveRaw(bytes, settings);
}
/// <summary>Synchronises this ES3File with a file in storage.</summary>
public void Sync()
{
Sync(this.settings);
}
/// <summary>Synchronises this ES3File with a file in storage.</summary>
/// <param name="filepath">The relative or absolute path of the file in storage we want to synchronise with.</param>
/// <param name="settings">The settings we want to use to override the default settings.</param>
public void Sync(string filePath, ES3Settings settings=null)
{
Sync(new ES3Settings(filePath, settings));
}
/// <summary>Synchronises this ES3File with a file in storage.</summary>
/// <param name="settings">The settings we want to use to override the default settings.</param>
public void Sync(ES3Settings settings=null)
{
if (settings == null)
settings = new ES3Settings();
if (cache.Count == 0)
{
ES3.DeleteFile(settings);
return;
}
using (var baseWriter = ES3Writer.Create(settings, true, !syncWithFile, false))
{
foreach (var kvp in cache)
{
// If we change the name of a type, the type may be null.
// In this case, use System.Object as the type.
Type type;
if (kvp.Value.type == null)
type = typeof(System.Object);
else
type = kvp.Value.type.type;
baseWriter.Write (kvp.Key, type, kvp.Value.bytes);
}
baseWriter.Save(!syncWithFile);
}
}
/// <summary>Removes the data stored in this ES3File. The ES3File will be empty after calling this method.</summary>
public void Clear()
{
cache.Clear();
}
/// <summary>Returns an array of all of the key names in this ES3File.</summary>
public string[] GetKeys()
{
var keyCollection = cache.Keys;
var keys = new string[keyCollection.Count];
keyCollection.CopyTo(keys, 0);
return keys;
}
#region Save Methods
/// <summary>Saves a value to a key in this ES3File.</summary>
/// <param name="key">The key we want to use to identify our value in the file.</param>
/// <param name="value">The value we want to save.</param>
public void Save<T>(string key, T value)
{
var unencryptedSettings = (ES3Settings)settings.Clone();
unencryptedSettings.encryptionType = ES3.EncryptionType.None;
unencryptedSettings.compressionType = ES3.CompressionType.None;
cache[key] = new ES3Data(ES3TypeMgr.GetOrCreateES3Type(typeof(T)), ES3.Serialize(value, unencryptedSettings));
}
/// <summary>Merges the data specified by the bytes parameter into this ES3File.</summary>
/// <param name="bytes">The bytes we want to merge with this ES3File.</param>
/// <param name="settings">The settings we want to use to override the default settings.</param>
public void SaveRaw(byte[] bytes, ES3Settings settings=null)
{
if (settings == null)
settings = new ES3Settings();
// Type checking must be enabled when syncing.
var settingsWithTypeChecking = (ES3Settings)settings.Clone();
settingsWithTypeChecking.typeChecking = true;
using(var reader = ES3Reader.Create(bytes, settingsWithTypeChecking))
{
if(reader == null)
return;
foreach (KeyValuePair<string,ES3Data> kvp in reader.RawEnumerator)
cache [kvp.Key] = kvp.Value;
}
}
/// <summary>Merges the data specified by the bytes parameter into this ES3File.</summary>
/// <param name="bytes">The bytes we want to merge with this ES3File.</param>
/// <param name="settings">The settings we want to use to override the default settings.</param>
public void AppendRaw(byte[] bytes, ES3Settings settings=null)
{
if (settings == null)
settings = new ES3Settings();
// AppendRaw just does the same thing as SaveRaw in ES3File.
SaveRaw(bytes, settings);
}
#endregion
#region Load Methods
/* Standard load methods */
/// <summary>Loads the value from this ES3File with the given key.</summary>
/// <param name="key">The key which identifies the value we want to load.</param>
public object Load(string key)
{
return Load<object>(key);
}
/// <summary>Loads the value from this ES3File with the given key.</summary>
/// <param name="key">The key which identifies the value we want to load.</param>
/// <param name="defaultValue">The value we want to return if the key does not exist in this ES3File.</param>
public object Load(string key, object defaultValue)
{
return Load<object>(key, defaultValue);
}
/// <summary>Loads the value from this ES3File with the given key.</summary>
/// <param name="key">The key which identifies the value we want to load.</param>
public T Load<T>(string key)
{
ES3Data es3Data;
if(!cache.TryGetValue(key, out es3Data))
throw new KeyNotFoundException("Key \"" + key + "\" was not found in this ES3File. Use Load<T>(key, defaultValue) if you want to return a default value if the key does not exist.");
var unencryptedSettings = (ES3Settings)this.settings.Clone();
unencryptedSettings.encryptionType = ES3.EncryptionType.None;
unencryptedSettings.compressionType = ES3.CompressionType.None;
if(typeof(T) == typeof(object))
return (T)ES3.Deserialize(es3Data.type, es3Data.bytes, unencryptedSettings);
return ES3.Deserialize<T>(es3Data.bytes, unencryptedSettings);
}
/// <summary>Loads the value from this ES3File with the given key.</summary>
/// <param name="key">The key which identifies the value we want to load.</param>
/// <param name="defaultValue">The value we want to return if the key does not exist in this ES3File.</param>
public T Load<T>(string key, T defaultValue)
{
ES3Data es3Data;
if(!cache.TryGetValue(key, out es3Data))
return defaultValue;
var unencryptedSettings = (ES3Settings)this.settings.Clone();
unencryptedSettings.encryptionType = ES3.EncryptionType.None;
unencryptedSettings.compressionType = ES3.CompressionType.None;
if (typeof(T) == typeof(object))
return (T)ES3.Deserialize(es3Data.type, es3Data.bytes, unencryptedSettings);
return ES3.Deserialize<T>(es3Data.bytes, unencryptedSettings);
}
/// <summary>Loads the value from this ES3File with the given key into an existing object.</summary>
/// <param name="key">The key which identifies the value we want to load.</param>
/// <param name="obj">The object we want to load the value into.</param>
public void LoadInto<T>(string key, T obj) where T : class
{
ES3Data es3Data;
if(!cache.TryGetValue(key, out es3Data))
throw new KeyNotFoundException("Key \"" + key + "\" was not found in this ES3File. Use Load<T>(key, defaultValue) if you want to return a default value if the key does not exist.");
var unencryptedSettings = (ES3Settings)this.settings.Clone();
unencryptedSettings.encryptionType = ES3.EncryptionType.None;
unencryptedSettings.compressionType = ES3.CompressionType.None;
if (typeof(T) == typeof(object))
ES3.DeserializeInto(es3Data.type, es3Data.bytes, obj, unencryptedSettings);
else
ES3.DeserializeInto(es3Data.bytes, obj, unencryptedSettings);
}
#endregion
#region Load Raw Methods
/// <summary>Loads the ES3File as a raw byte array.</summary>
public byte[] LoadRawBytes()
{
if(cache.Count == 0)
return new byte[0];
using (var ms = new System.IO.MemoryStream ())
{
var memorySettings = (ES3Settings)settings.Clone();
memorySettings.location = ES3.Location.InternalMS;
using (var baseWriter = ES3Writer.Create(ES3Stream.CreateStream(ms, memorySettings, ES3FileMode.Write), memorySettings, true, false))
{
foreach (var kvp in cache)
baseWriter.Write(kvp.Key, kvp.Value.type.type, kvp.Value.bytes);
baseWriter.Save(false);
}
return ms.ToArray();
}
}
/// <summary>Loads the ES3File as a string, using the encoding defined in the ES3File's settings variable.</summary>
public string LoadRawString()
{
if(cache.Count == 0)
return "";
return settings.encoding.GetString(LoadRawBytes());
}
#endregion
#region Other ES3 Methods
/// <summary>Deletes a key from this ES3File.</summary>
/// <param name="key">The key we want to delete.</param>
public void DeleteKey(string key)
{
cache.Remove(key);
}
/// <summary>Checks whether a key exists in this ES3File.</summary>
/// <param name="key">The key we want to check the existence of.</param>
/// <returns>True if the key exists, otherwise False.</returns>
public bool KeyExists(string key)
{
return cache.ContainsKey(key);
}
/// <summary>Gets the size of the cached data in bytes.</summary>
public int Size()
{
int size = 0;
foreach(var kvp in cache)
size += kvp.Value.bytes.Length;
return size;
}
public Type GetKeyType(string key)
{
ES3Data es3data;
if(!cache.TryGetValue(key, out es3data))
throw new KeyNotFoundException("Key \"" + key + "\" was not found in this ES3File. Use Load<T>(key, defaultValue) if you want to return a default value if the key does not exist.");
return es3data.type.type;
}
#endregion
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
internal static ES3File GetOrCreateCachedFile(ES3Settings settings)
{
ES3File cachedFile;
if (!cachedFiles.TryGetValue(settings.path, out cachedFile))
{
cachedFile = new ES3File(settings, false);
cachedFiles.Add(settings.path, cachedFile);
}
// Settings might refer to the same file, but might have changed.
// To account for this, we update the settings of the ES3File each time we access it.
cachedFile.settings = settings;
return cachedFile;
}
internal static void CacheFile(ES3Settings settings)
{
// If we're still using cached settings, default to file.
if (settings.location == ES3.Location.Cache)
{
settings = (ES3Settings)settings.Clone();
settings.location = ES3.Location.File;
}
if (!ES3.FileExists(settings))
return;
// Disable compression when loading the raw bytes, and the ES3File constructor will expect compressed bytes.
var loadSettings = (ES3Settings)settings.Clone();
loadSettings.compressionType = ES3.CompressionType.None;
cachedFiles[settings.path] = new ES3File(ES3.LoadRawBytes(loadSettings), settings);
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
internal static void Store(ES3Settings settings=null)
{
if (settings == null)
settings = new ES3Settings();
// If we're still using cached settings, default to file.
else if (settings.location == ES3.Location.Cache)
{
settings = (ES3Settings)settings.Clone();
settings.location = ES3.Location.File;
}
ES3File cachedFile;
if (!cachedFiles.TryGetValue(settings.path, out cachedFile))
throw new FileNotFoundException("The file '"+ settings.path +"' could not be stored because it could not be found in the cache.");
cachedFile.Sync(settings);
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
internal static void RemoveCachedFile(ES3Settings settings)
{
cachedFiles.Remove(settings.path);
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
internal static void CopyCachedFile(ES3Settings oldSettings, ES3Settings newSettings)
{
ES3File cachedFile;
if (!cachedFiles.TryGetValue(oldSettings.path, out cachedFile))
throw new FileNotFoundException("The file '" + oldSettings.path + "' could not be copied because it could not be found in the cache.");
if (cachedFiles.ContainsKey(newSettings.path))
throw new InvalidOperationException("Cannot copy file '"+oldSettings.path+"' to '"+newSettings.path+"' because '"+newSettings.path+"' already exists");
cachedFiles.Add(newSettings.path, (ES3File)cachedFile.MemberwiseClone());
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
internal static void DeleteKey(string key, ES3Settings settings)
{
ES3File cachedFile;
if (cachedFiles.TryGetValue(settings.path, out cachedFile))
cachedFile.DeleteKey(key);
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
internal static bool KeyExists(string key, ES3Settings settings)
{
ES3File cachedFile;
if (cachedFiles.TryGetValue(settings.path, out cachedFile))
return cachedFile.KeyExists(key);
return false;
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
internal static bool FileExists(ES3Settings settings)
{
return cachedFiles.ContainsKey(settings.path);
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
internal static string[] GetKeys(ES3Settings settings)
{
ES3File cachedFile;
if (!cachedFiles.TryGetValue(settings.path, out cachedFile))
throw new FileNotFoundException("Could not get keys from the file '" + settings.path + "' because it could not be found in the cache.");
return cachedFile.cache.Keys.ToArray();
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
internal static string[] GetFiles()
{
return cachedFiles.Keys.ToArray();
}
internal static DateTime GetTimestamp(ES3Settings settings)
{
ES3File cachedFile;
if (!cachedFiles.TryGetValue(settings.path, out cachedFile))
throw new FileNotFoundException("Could not get timestamp from the file '" + settings.path + "' because it could not be found in the cache.");
return cachedFile.timestamp;
}
}
namespace ES3Internal
{
public struct ES3Data
{
public ES3Type type;
public byte[] bytes;
public ES3Data(Type type, byte[] bytes)
{
this.type = type == null ? null : ES3TypeMgr.GetOrCreateES3Type(type);
this.bytes = bytes;
}
public ES3Data(ES3Type type, byte[] bytes)
{
this.type = type;
this.bytes = bytes;
}
}
}