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105 lines
4.1 KiB
C#
105 lines
4.1 KiB
C#
3 months ago
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using System;
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using UnityEngine;
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namespace MPUIKIT {
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/// <summary>
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/// Hexagon shape with two opposite parallel equal sides. It is basically a rectangle where two
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/// of it's sides are broken into halves and pulled out of the shape that creates two triangle tips
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/// left and right of the shape.
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/// </summary>
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[Serializable]
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public struct Hexagon: IMPUIComponent {
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[SerializeField] private Vector4 m_CornerRadius;
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[SerializeField] private bool m_UniformCornerRadius;
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[SerializeField] private Vector2 m_TipSize;
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[SerializeField] private bool m_UniformTipSize;
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[SerializeField] private Vector2 m_TipRadius;
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[SerializeField] private bool m_UniformTipRadius;
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/// <summary>
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/// Sizes of the two tips (the triangular part sticking out of the rectangular part of the shape)
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/// <para>x => left tip, y => right tip</para>
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/// </summary>
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public Vector2 TipSize {
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get => m_TipSize;
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set {
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m_TipSize = Vector2.Max(value, Vector2.one);
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if (ShouldModifySharedMat) {
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SharedMat.SetVector(SpHexagonTipSizes, m_TipSize);
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}
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OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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/// <summary>
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/// Radius of the corner of the tips.
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/// <para>x => left tip's corner, y => right tip's corner</para>
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/// </summary>
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public Vector2 TipRadius {
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get => m_TipRadius;
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set {
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m_TipRadius = Vector2.Max(value, Vector2.one);
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if (ShouldModifySharedMat) {
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SharedMat.SetVector(SpHexagonTipRadius, m_TipRadius);
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}
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OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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/// <summary>
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/// <para>Radius of the four corners of the rectangular part of the shape.
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/// Counter-Clockwise from bottom-left</para>
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/// <para>x => bottom-left, y => bottom-right</para>
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/// <para>z => top-right, w => top-left</para>
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/// </summary>
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public Vector4 CornerRadius {
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get => m_CornerRadius;
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set {
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m_CornerRadius = Vector4.Max(value, Vector4.one);
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if (ShouldModifySharedMat) {
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SharedMat.SetVector(SpHexagonRectCornerRadius, m_CornerRadius);
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}
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OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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private static readonly int SpHexagonTipSizes = Shader.PropertyToID("_HexagonTipSize");
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private static readonly int SpHexagonTipRadius = Shader.PropertyToID("_HexagonTipRadius");
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private static readonly int SpHexagonRectCornerRadius = Shader.PropertyToID("_HexagonCornerRadius");
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public Material SharedMat { get; set; }
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public bool ShouldModifySharedMat { get; set; }
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public RectTransform RectTransform { get; set; }
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public void Init(Material sharedMat, Material renderMat, RectTransform rectTransform) {
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SharedMat = sharedMat;
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ShouldModifySharedMat = sharedMat == renderMat;
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RectTransform = rectTransform;
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TipRadius = m_TipRadius;
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TipSize = m_TipSize;
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}
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public event EventHandler OnComponentSettingsChanged;
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public void OnValidate() {
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CornerRadius = m_CornerRadius;
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TipSize = m_TipSize;
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TipRadius = m_TipRadius;
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}
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public void InitValuesFromMaterial(ref Material material) {
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m_CornerRadius = material.GetVector(SpHexagonRectCornerRadius);
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m_TipRadius = material.GetVector(SpHexagonTipRadius);
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m_TipSize = material.GetVector(SpHexagonTipSizes);
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}
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public void ModifyMaterial(ref Material material, params object[] otherProperties) {
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material.SetVector(SpHexagonTipSizes, m_TipSize);
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material.SetVector(SpHexagonTipRadius, m_TipRadius);
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material.SetVector(SpHexagonRectCornerRadius, m_CornerRadius);
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}
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}
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}
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