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43 lines
2.0 KiB
C#
43 lines
2.0 KiB
C#
2 months ago
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using UnityEditor;
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using UnityEngine;
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namespace MPUIKIT.Editor {
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[CustomPropertyDrawer(typeof(Triangle))]
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public class TrianglePropertyDrawer : PropertyDrawer{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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EditorGUI.BeginProperty(position, label, property);
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{
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Rect LabelRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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Rect RadiusVectorRect = new Rect(position.x,
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position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing,
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position.width, EditorGUIUtility.singleLineHeight);
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SerializedProperty uniform = property.FindPropertyRelative("m_UniformCornerRadius");
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SerializedProperty radius = property.FindPropertyRelative("m_CornerRadius");
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MPEditorUtility.CornerRadiusModeGUI(LabelRect, ref uniform, new []{"Free", "Uniform"});
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float floatVal = radius.vector3Value.x;
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Vector3 vectorValue = radius.vector3Value;
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EditorGUI.BeginChangeCheck();
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{
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if (uniform.boolValue) {
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floatVal = EditorGUI.FloatField(RadiusVectorRect, "Uniform Radius", floatVal);
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}
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else {
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vectorValue = EditorGUI.Vector3Field(RadiusVectorRect, string.Empty, vectorValue);
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}
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}
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if (EditorGUI.EndChangeCheck()) {
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radius.vector3Value = uniform.boolValue ? new Vector3(floatVal, floatVal, floatVal) : vectorValue;
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}
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}
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
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return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 2;
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}
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}
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}
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