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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/TransformFolders.cs

25 lines
742 B
C#

2 months ago
using UnityEngine;
namespace D2D.Utilities
{
/// <summary>
/// Useful to put store lots of object in folder (to avoid scene flood)
/// For such objects like enemies, bullets, particles, etc.
/// </summary>
public static class TransformFolders
{
// Example of transform folder usage
public static Transform Projectiles => Get(nameof(Projectiles));
private static Transform Get(string name)
{
Transform folder = GameObject.Find(name)?.transform;
// Create folder if not exists
if (folder == null)
folder = new GameObject(name + " [created at runtime]").transform;
return folder;
}
}
}