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36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
2 months ago
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using System;
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using NaughtyAttributes;
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using UnityEngine;
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//using UnityEngine.Rendering.PostProcessing;
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namespace D2D.Utilities
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{
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public class FPSBooster : MonoBehaviour
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{
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[SerializeField] private int _desiredFPS = 60;
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[Header("For mobile")]
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[SerializeField] private float _physFPS = 33;
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[SerializeField] private bool _shadows;
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[SerializeField] private bool _pp;
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[Button("Apply")]
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private void Apply()
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{
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Time.fixedDeltaTime = 1f / _physFPS;
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this.Finds<Light>().ForEach(l => l.shadows = _shadows ? LightShadows.Hard : LightShadows.None);
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// Resources.FindObjectsOfTypeAll<PostProcessLayer>().ForEach(p => p.enabled = _pp);
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}
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private void Start()
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{
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Application.targetFrameRate = _desiredFPS;
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// #if UNITY_EDITOR
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// Debug.unityLogger.logEnabled = true;
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// #else
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// Debug.unityLogger.logEnabled = false;
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// #endif
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}
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}
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}
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