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77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
2 months ago
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using System;
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using D2D;
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using D2D.Databases;
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using UnityEngine;
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namespace D2DD
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{
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public class SuperUnityTopbar
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{
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protected static bool BigButton(string text, string tooltip = "", Color c = default)
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{
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var style = new GUIStyle("Command")
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{
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fontSize = 10,
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fixedWidth = 60,
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alignment = TextAnchor.MiddleCenter,
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imagePosition = ImagePosition.ImageAbove,
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fontStyle = FontStyle.Bold
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};
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return GUILayout.Button(new GUIContent(text, tooltip), style);
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}
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protected static bool ButtonTexture(Texture texture, int size = 20)
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{
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return GUILayout.Button(texture, GUILayout.Width(size * 1.5f), GUILayout.Height(size));
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}
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protected static bool SmallButton(string text, string tooltip = "", Color c = default)
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{
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var oldColor = GUI.backgroundColor;
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if (c != default)
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GUI.backgroundColor = Color.red;
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var style = new GUIStyle("Command")
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{
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fontSize = 10,
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alignment = TextAnchor.MiddleCenter,
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imagePosition = ImagePosition.ImageAbove,
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fontStyle = FontStyle.Bold
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};
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GUI.backgroundColor = oldColor;
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return GUILayout.Button(new GUIContent(text, tooltip), style);
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}
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protected static bool LetterButton(string text, string tooltip = "", Color c = default)
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{
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var style = new GUIStyle("Command")
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{
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fontSize = 10,
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fixedWidth = 30,
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alignment = TextAnchor.MiddleCenter,
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imagePosition = ImagePosition.ImageAbove,
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fontStyle = FontStyle.Bold
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};
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return GUILayout.Button(new GUIContent(text, tooltip), style);
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}
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protected static bool TinyButton(string text, string tooltip = "", Color c = default)
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{
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var style = new GUIStyle("Command")
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{
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fontSize = 10,
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fixedWidth = 20,
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alignment = TextAnchor.MiddleCenter,
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imagePosition = ImagePosition.ImageAbove,
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fontStyle = FontStyle.Bold
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};
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return GUILayout.Button(new GUIContent(text, tooltip), style);
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}
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}
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}
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