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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/Editor/SuperUnityTopbar.cs

77 lines
2.4 KiB
C#

2 months ago
using System;
using D2D;
using D2D.Databases;
using UnityEngine;
namespace D2DD
{
public class SuperUnityTopbar
{
protected static bool BigButton(string text, string tooltip = "", Color c = default)
{
var style = new GUIStyle("Command")
{
fontSize = 10,
fixedWidth = 60,
alignment = TextAnchor.MiddleCenter,
imagePosition = ImagePosition.ImageAbove,
fontStyle = FontStyle.Bold
};
return GUILayout.Button(new GUIContent(text, tooltip), style);
}
protected static bool ButtonTexture(Texture texture, int size = 20)
{
return GUILayout.Button(texture, GUILayout.Width(size * 1.5f), GUILayout.Height(size));
}
protected static bool SmallButton(string text, string tooltip = "", Color c = default)
{
var oldColor = GUI.backgroundColor;
if (c != default)
GUI.backgroundColor = Color.red;
var style = new GUIStyle("Command")
{
fontSize = 10,
alignment = TextAnchor.MiddleCenter,
imagePosition = ImagePosition.ImageAbove,
fontStyle = FontStyle.Bold
};
GUI.backgroundColor = oldColor;
return GUILayout.Button(new GUIContent(text, tooltip), style);
}
protected static bool LetterButton(string text, string tooltip = "", Color c = default)
{
var style = new GUIStyle("Command")
{
fontSize = 10,
fixedWidth = 30,
alignment = TextAnchor.MiddleCenter,
imagePosition = ImagePosition.ImageAbove,
fontStyle = FontStyle.Bold
};
return GUILayout.Button(new GUIContent(text, tooltip), style);
}
protected static bool TinyButton(string text, string tooltip = "", Color c = default)
{
var style = new GUIStyle("Command")
{
fontSize = 10,
fixedWidth = 20,
alignment = TextAnchor.MiddleCenter,
imagePosition = ImagePosition.ImageAbove,
fontStyle = FontStyle.Bold
};
return GUILayout.Button(new GUIContent(text, tooltip), style);
}
}
}