You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
2 months ago
|
using UnityEngine;
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Linq;
|
||
|
using D2D.Utilities;
|
||
|
using D2D;
|
||
|
using D2D.Gameplay;
|
||
|
//using MoreMountains.NiceVibrations;
|
||
|
using static D2D.Utilities.SettingsFacade;
|
||
|
using static D2D.Utilities.CommonLazyFacade;
|
||
|
using static D2D.Utilities.CommonGameplayFacade;
|
||
|
|
||
|
namespace D2D
|
||
|
{
|
||
|
public static class DHaptic
|
||
|
{
|
||
|
private const float MinDelayBetweenHaptics = .3f;
|
||
|
private static float _timeOfNextHaptic;
|
||
|
|
||
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
|
||
|
public static void ResetLastTime()
|
||
|
{
|
||
|
_timeOfNextHaptic = 0;
|
||
|
}
|
||
|
|
||
|
public static void HapticLight() => Haptic(_hapticData.lightDuration, _hapticData.lightAmplitude);
|
||
|
|
||
|
public static void HapticMedium() => Haptic(_hapticData.mediumDuration, _hapticData.mediumAmplitude);
|
||
|
|
||
|
public static void HapticHard() => Haptic(_hapticData.heavyDuration, _hapticData.heavyAmplitude);
|
||
|
|
||
|
public static void Haptic(int d, int a)
|
||
|
{
|
||
|
if (Time.time >= _timeOfNextHaptic)
|
||
|
{
|
||
|
// MMNVAndroid.AndroidVibrate(d, a);
|
||
|
_timeOfNextHaptic = Time.time + MinDelayBetweenHaptics;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|