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CrowdControl/Assets/3rd/D2D_Scripts/Tools/Editor/Shortcuts.cs

252 lines
7.8 KiB
C#

2 months ago
using System.Linq;
using AV.Inspector.Runtime;
using D2D.Core;
using D2D.Databases;
using D2D.Gameplay;
using D2D.Utilities;
using D2D.Utils;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
namespace D2D.Tools
{
public class Shortcuts : EditorWindow
{
public static bool IsShift => CoreSettings.Instance.tools.focusAlsoOnGameObjects;
[InitializeOnLoadMethod]
static void EditorInit()
{
System.Reflection.FieldInfo info = typeof (EditorApplication).GetField ("globalEventHandler", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
EditorApplication.CallbackFunction value = (EditorApplication.CallbackFunction)info.GetValue (null);
value += EditorGlobalKeyPress;
info.SetValue (null, value);
var level = FindObjectOfType<Level>();
if (level != null)
level.AutoDetect();
}
static void EditorGlobalKeyPress()
{
// IsShift = (Event.current.keyCode == KeyCode.LeftShift || Event.current.keyCode == KeyCode.RightShift);
}
[MenuItem("D2D/Reset transform %/")]
private static void ResetTransform()
{
GameObject obj = Selection.activeGameObject;
if (obj == null)
return;
obj.transform.position = Vector3.zero;
obj.transform.rotation = Quaternion.identity;
obj.transform.localScale = Vector3.one;
// Debug.Log("Transform reseted.");
}
[MenuItem("D2D/Select Game Settings &o")]
public static void SelectGameSettings()
{
Selection.activeObject = GameplaySettings.Instance;
}
[MenuItem("D2D/Select Core Settings &i")]
public static void SelectCoreSettings()
{
Selection.activeObject = CoreSettings.Instance;
}
[MenuItem("D2D/SelectParent %'")]
public static void SelectParent()
{
if (Selection.activeGameObject == null || Selection.activeGameObject.transform.parent == null)
return;
var parent = Selection.activeTransform.parent;
Selection.activeTransform = parent;
// EditorGUIUtility.PingObject(parent.gameObject);
}
[MenuItem("D2D/Make parent in 0 %0")]
public static void Group0()
{
if (Selection.gameObjects.IsNullOrEmpty())
return;
Transform parent = Selection.activeGameObject.transform.parent;
var group = new GameObject("Group");
group.transform.position = Vector3.zero;
group.transform.parent = parent;
Selection.gameObjects.ForEach(g => g.transform.parent = group.transform);
}
[MenuItem("D2D/Make parent in middle %m")]
public static void GroundMiddle()
{
if (Selection.gameObjects.IsNullOrEmpty())
return;
Vector3 middle = Vector3.zero;
foreach (GameObject o in Selection.gameObjects)
{
middle += o.transform.position;
}
middle /= Selection.gameObjects.Length;
Transform parent = Selection.activeGameObject.transform.parent;
var group = new GameObject("Group");
group.transform.position = middle;
group.transform.parent = parent;
Selection.gameObjects.ForEach(g => g.transform.parent = group.transform);
}
/*[MenuItem("D2D/FoldParent %]")]
public static void FoldParent()
{
if (Selection.activeGameObject == null || Selection.activeGameObject.transform.parent == null)
{
EditorApplication.ExecuteMenuItem("GameObject/Collapse All");
return;
}
var parent = Selection.activeTransform.parent;
Selection.activeGameObject = parent.gameObject;
EditorApplication.ExecuteMenuItem("GameObject/Collapse All");
}*/
[MenuItem("D2D/ToggleCanvases")]
public static void ClearDB()
{
GameProgressionDatabase.Clear();
}
[MenuItem("D2D/Select Child Material &m")]
public static void SelectChildrenMaterial()
{
if (Selection.activeGameObject == null)
return;
var renderer = Selection.activeGameObject.ChildrenGet<Renderer>();
if (renderer == null)
return;
Selection.activeObject = renderer.sharedMaterial;
if (IsShift)
{
// Debug.Log("HI");
Selection.activeGameObject = renderer.gameObject;
}
FocusProjectWindow();
}
[MenuItem("D2D/Select Child Mesh &l")]
public static void SelectChildrenMesh()
{
if (Selection.activeGameObject == null)
return;
var filter = Selection.activeGameObject.ChildrenGet<MeshFilter>();
var skin = Selection.activeGameObject.ChildrenGet<SkinnedMeshRenderer>();
if (filter != null)
{
Selection.activeObject = filter.sharedMesh;
if (IsShift)
Selection.activeGameObject = filter.gameObject;
}
else if (skin != null)
{
Selection.activeObject = skin.sharedMesh;
if (IsShift)
Selection.activeGameObject = skin.gameObject;
}
FocusProjectWindow();
}
[MenuItem("D2D/Select Scene &j")]
public static void SelectScene()
{
var path = SceneManager.GetActiveScene().path;
Selection.activeObject = AssetDatabase.LoadAssetAtPath<SceneAsset>(path);
FocusProjectWindow();
}
private static void FocusProjectWindow()
{
EditorUtility.FocusProjectWindow();
EditorGUIUtility.PingObject(Selection.activeObject);
}
[MenuItem("D2D/Select groun &g")]
public static void SelectGround()
{
SelectByTag("Ground");
}
[MenuItem("D2D/Select player &p")]
public static void SelectPlayer()
{
SelectByType<Player>();
}
// [MenuItem("D2D/Select player %&;")]
public static void SelectCanvas()
{
SelectByType<MainCanvasMark>();
}
// [MenuItem("D2D/Select player %&l")]
public static void SelectLevel()
{
SelectByType<Level>();
}
[MenuItem("D2D/Select Tag1 %1")]
public static void SelectTag1() => SelectByType<Tag1>();
[MenuItem("D2D/Select Tag2 %2")]
public static void SelectTag2() => SelectByType<Tag2>();
[MenuItem("D2D/Select Tag3 %3")]
public static void SelectTag3() => SelectByType<Tag3>();
[MenuItem("D2D/Select Tag4 %4")]
public static void SelectTag4() => SelectByType<Tag4>();
// keep
private static void SelectByType<T>() where T : Component
{
var objectOfDesiredType = Resources.FindObjectsOfTypeAll<T>().Select(o => o.gameObject).ToArray();
if (!objectOfDesiredType.IsNullOrEmpty())
Selection.objects = objectOfDesiredType;
}
private static void SelectByTag(string tag)
{
var objectsWithDesiredTag = GameObject.FindGameObjectsWithTag(tag);
if (!objectsWithDesiredTag.IsNullOrEmpty())
Selection.objects = objectsWithDesiredTag;
}
}
}