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29 lines
836 B
C#
29 lines
836 B
C#
2 months ago
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using D2D.Utilities;
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using D2D.Utils;
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using UnityEngine;
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namespace D2D.Gameplay
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{
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[RequireComponent(typeof(Physics))]
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public class RandomForcesApplier : MonoBehaviour
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{
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[SerializeField] private float _forceRange;
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[SerializeField] private Vector3 _forceAxes = Vector3.one;
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[Space]
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[SerializeField] private float _torqueRange;
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[SerializeField] private Vector3 __torqueAxes = Vector3.one;
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private void Start()
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{
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var body = GetComponent<Rigidbody>();
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body.AddForce(DMath.RandomPointInsideBox(_forceRange).Multiply(_forceAxes),
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ForceMode.Impulse);
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body.AddTorque(DMath.RandomPointInsideBox(_torqueRange).Multiply(__torqueAxes),
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ForceMode.Impulse);
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}
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}
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}
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