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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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namespace D2D.Gameplay
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{
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public class HealthBar : MonoBehaviour
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{
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[SerializeField] private Health targetHealth;
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[SerializeField] private Gradient gradient;
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[SerializeField] private Image fill;
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[SerializeField] private float fadeDuration = .7f;
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[SerializeField] private float showDuration = 2f;
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[SerializeField] private Slider slider;
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private CanvasGroup canvasGroup;
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private Tween fadeTween;
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private bool isInited = false;
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private void Awake()
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{
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slider = GetComponent<Slider>();
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canvasGroup = GetComponent<CanvasGroup>();
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}
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private void Start()
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{
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if (targetHealth != null && !isInited)
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{
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InitSlider();
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}
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}
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private void OnDisable()
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{
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if (targetHealth != null)
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{
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targetHealth.PointsChanged -= UpdateSlider;
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}
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}
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private void InitSlider()
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{
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isInited = true;
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targetHealth.PointsChanged += UpdateSlider;
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slider.maxValue = targetHealth.MaxPoints;
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slider.value = targetHealth.MaxPoints;
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fill.color = gradient.Evaluate(1f);
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}
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private void UpdateSlider()
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{
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fadeTween.KillTo0();
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if (targetHealth.CurrentPoints <= 0)
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{
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return;
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}
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canvasGroup.DOFade(1, 0);
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fadeTween = canvasGroup.DOFade(0, fadeDuration).SetDelay(showDuration);
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slider.maxValue = targetHealth.MaxPoints;
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slider.value = targetHealth.CurrentPoints;
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fill.color = gradient.Evaluate(slider.normalizedValue);
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}
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public void SetHealth(Health health)
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{
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targetHealth = health;
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if (canvasGroup == null)
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{
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canvasGroup = GetComponent<CanvasGroup>();
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}
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InitSlider();
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}
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}
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}
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