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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/Collectables/MagnetizeToPlayer.cs

45 lines
1.2 KiB
C#

2 months ago
using D2D.Utilities;
using UnityEngine;
namespace D2D.Gameplay
{
/// <summary>
/// Use this class if you want to add to your collectables or any loot a nice magnet effect.
/// </summary>
public class MagnetizeToPlayer : MonoBehaviour
{
[SerializeField] private float magnetStartForce = .1f;
[SerializeField] private float magnetForceIncrease = 1.01f;
private Transform _player;
private Vector3 _magnetForce;
private float _magnetForceFactor;
private void Start()
{
_player = FindObjectOfType<Player>().transform;
}
private void Update()
{
_magnetForceFactor *= magnetForceIncrease;
var d = _player.position - transform.position;
_magnetForce = d.normalized * _magnetForceFactor;
transform.position += _magnetForce;
}
private void OnTriggerEnter(Collider other)
{
if (other.Is<Player>())
StartMagnetize();
}
private void StartMagnetize()
{
_magnetForceFactor = magnetStartForce;
}
}
}