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using D2D.Utilities;
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using D2D.Tools;
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using UnityEngine;
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namespace D2D.Core
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{
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public class PausablesMember : MonoBehaviour
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{
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private void Awake()
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{
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var hub = this.FindLazy<PausablesHub>();
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hub.AddPausable(this);
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}
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}
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}
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