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CrowdControl/Assets/3rd/D2D_Scripts/Audio/SoundPreset.cs

21 lines
517 B
C#

2 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
[CreateAssetMenu(fileName = "SoundPreset", menuName = "SO/SoundPreset")]
public class SoundPreset : ScriptableObject
{
public AudioClip[] clips;
public Vector2 pitch;
public Vector2 volume;
}
}