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64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
3 months ago
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using AV.Inspector.Runtime;
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using D2D.Core;
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using D2D.Utils;
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using UnityEditor;
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namespace D2D.Animations
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{
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[CustomEditor(typeof(JumpAnimation))]
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[CanEditMultipleObjects]
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public class JumpAnimationEditor : DAnimationEditor
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{
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protected override bool IsFromSupported => false;
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protected override void ShowDefaultFields()
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{
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ShowTo();
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ShowDurationProperty();
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if (!_target.isAdvancedInfoVisible)
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{
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bool isRandom = _target.isRandomnessSupported;
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ShowProperty(isRandom ? "_power" : "power");
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}
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}
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protected override void ShowRandomFields()
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{
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ShowTo();
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ShowDurationProperty();
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}
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private void ShowTo()
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{
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if (_target.isRandomnessSupported)
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{
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ShowProperty("_endPoint", "To min");
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ShowProperty("_endPoint2", "To max");
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}
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else
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{
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ShowProperty("_endPoint", "To");
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}
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}
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protected override void ShowAdvancedInfo()
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{
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if (_target == null)
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return;
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var anim = _target as JumpAnimation;
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if (anim == null)
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return;
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bool isRandom = _target.isRandomnessSupported;
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ShowProperty(isRandom ? "_power" : "power");
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ShowProperty(isRandom ? "_steps" : "steps");
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// ShowProperty("_isLocal", "Is local");
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base.ShowAdvancedInfo();
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}
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}
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}
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