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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/Health/Data/HealthData.cs

10 lines
216 B
C#

1 month ago
using UnityEngine;
namespace D2D
{
[CreateAssetMenu(fileName = "HealthData", menuName = "ScriptableObjects/HealthData")]
public class HealthData : ScriptableObject
{
public int maxPoints;
}
}