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CrowdControl/Assets/Scripts/Dev/ReviveOnClick.cs

38 lines
679 B
C#

using System.Collections;
using System.Collections.Generic;
using D2D.UI;
using D2D.Utilities;
using UnityEngine;
public class ReviveOnClick : DButtonListener
{
[SerializeField] private bool _isButton;
protected bool Was { get; private set; }
private bool _isClaimClickMissed;
private void Update()
{
if (!_isButton && DInput.IsMouseReleased)
OnClick();
}
protected override void OnClick()
{
if (Was)
return;
Was = true;
ShowRewardedAd();
}
private void ShowRewardedAd()
{
AdsManager.Instance.ShowRewardedAd(RewardedTypes.Revive);
}
}