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CrowdControl/Assets/Feel/NiceVibrations/Scripts/Components/JNIHelpers.cs

135 lines
5.4 KiB
C#

2 months ago
// Copyright (c) Meta Platforms, Inc. and affiliates.
#if (UNITY_ANDROID && !UNITY_EDITOR)
using System;
using UnityEngine;
namespace Lofelt.NiceVibrations
{
// Android JNI call wrappers that are more efficient than AndroidJavaObject::Call()
//
// Calling a method via AndroidJavaObject, e.g. `lofeltHaptics.Call("play")`, is inefficient:
// - It looks up the method by name for each call
// - It allocates memory during method lookup and argument conversion
//
// JNIHelpers provides alternative Call() methods that are more efficient:
// - It allows calling by method ID rather by method name, so that the method only needs to
// be looked up once, not for every call
// - It does not allocate memory for converting the arguments to jvalue[]
//
// In addition to that, exceptions thrown in Java are handled automatically by logging them.
//
// The Call() overload here do not cover all cases that AndroidJavaObject::Call() covers. For
// example, only methods with one argument are supported, and that only for certain types. In
// addition, not all overloads are free of allocations. This however is good enough so that the
// calls triggered by common playback scenarios such as HapticController::Play() and
// HapticPatterns::PlayPreset() don't allocate.
internal static class JNIHelpers
{
// The array for the JNI arguments is created here, so that it doesn't need to be created
// for every call. This saves the allocation in each call.
// The array supports only methods with 0 or 1 argument, but that covers our needs.
static jvalue[] jniArgs = new jvalue[1];
// Returns an exception message and stack trace for the given Java exception
static String javaThrowableToString(IntPtr throwable)
{
IntPtr throwableClass = AndroidJNI.FindClass("java/lang/Throwable");
IntPtr androidUtilLogClass = AndroidJNI.FindClass("android/util/Log");
try
{
IntPtr toStringMethodId = AndroidJNI.GetMethodID(throwableClass, "toString", "()Ljava/lang/String;");
IntPtr getStackTraceStringMethodId = AndroidJNI.GetStaticMethodID(androidUtilLogClass, "getStackTraceString", "(Ljava/lang/Throwable;)Ljava/lang/String;");
string exceptionMessage = AndroidJNI.CallStringMethod(throwable, toStringMethodId, new jvalue[] { });
jniArgs[0].l = throwable;
string exceptionCallStack = AndroidJNI.CallStaticStringMethod(androidUtilLogClass, getStackTraceStringMethodId, jniArgs);
return exceptionMessage + "\n" + exceptionCallStack;
}
finally
{
if (throwable != IntPtr.Zero)
AndroidJNI.DeleteLocalRef(throwable);
if (throwableClass != IntPtr.Zero)
AndroidJNI.DeleteLocalRef(throwableClass);
if (androidUtilLogClass != IntPtr.Zero)
AndroidJNI.DeleteLocalRef(androidUtilLogClass);
}
}
public static void Call(AndroidJavaObject obj, IntPtr methodId, jvalue[] jniArgs)
{
if (methodId == IntPtr.Zero)
{
return;
}
try
{
AndroidJNI.CallVoidMethod(obj.GetRawObject(), methodId, jniArgs);
IntPtr throwable = AndroidJNI.ExceptionOccurred();
if (throwable != IntPtr.Zero)
{
AndroidJNI.ExceptionClear();
String exception = javaThrowableToString(throwable);
Debug.LogError(exception);
}
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
public static void Call(AndroidJavaObject obj, IntPtr methodId)
{
jniArgs[0].l = System.IntPtr.Zero;
Call(obj, methodId, jniArgs);
}
public static void Call(AndroidJavaObject obj, IntPtr methodId, float arg)
{
jniArgs[0].f = arg;
Call(obj, methodId, jniArgs);
}
public static void Call(AndroidJavaObject obj, IntPtr methodId, bool arg)
{
jniArgs[0].z = arg;
Call(obj, methodId, jniArgs);
}
public static void Call(AndroidJavaObject obj, IntPtr methodId, float[] arg)
{
// The allocations in the next two lines could probably be removed to optimize this
// further.
object[] args = new object[] { arg };
jvalue[] jniArgs = AndroidJNIHelper.CreateJNIArgArray(args);
try
{
JNIHelpers.Call(obj, methodId, jniArgs);
}
finally
{
AndroidJNIHelper.DeleteJNIArgArray(args, jniArgs);
}
}
// The method isn't yet optimized to reduce allocations, but unlike the other overloads of
// Call(), it supports non-void return types.
public static ReturnType Call<ReturnType>(AndroidJavaObject obj, string methodName)
{
try
{
return obj.Call<ReturnType>(methodName);
}
catch (Exception ex)
{
Debug.LogException(ex);
return default(ReturnType);
}
}
}
}
#endif