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36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
2 months ago
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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using UnityEngine;
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namespace Lofelt.NiceVibrations
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{
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/// <summary>
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/// Represents an imported haptic clip asset.
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/// </summary>
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///
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/// HapticClip contains the data of a haptic clip asset imported from a <c>.haptic</c> file,
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/// in a format suitable for playing it back at runtime.
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/// A HapticClip is created by <c>HapticImporter</c> when importing a haptic clip asset
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/// in the Unity editor, and can be played back at runtime with e.g. HapticSource or
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/// HapticController::Play().
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///
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/// It contains two representations:
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/// - JSON, used for playback on iOS and Android
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/// - GamepadRumble, used for playback on gamepads with the GamepadRumbler class
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public class HapticClip : ScriptableObject
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{
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/// <summary>
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/// The JSON representation of the haptic clip, stored as a byte array encoded in UTF-8,
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/// without a null terminator
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/// </summary>
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[SerializeField]
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public byte[] json;
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/// <summary>
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/// The haptic clip represented as a GamepadRumble struct
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/// </summary>
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[SerializeField]
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public GamepadRumble gamepadRumble;
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}
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}
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