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CrowdControl/Assets/Feel/MMTools/Tools/MMSceneLoading/Scripts/Helpers/MMSceneLoadingTextProgress.cs

46 lines
1.4 KiB
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
/// <summary>
/// A very simple class, meant to be used within a MMSceneLoading screen, to update a Text
/// based on loading progress
/// </summary>
public class MMSceneLoadingTextProgress : MonoBehaviour
{
/// the value to which the progress' zero value should be remapped to
[Tooltip("the value to which the progress' zero value should be remapped to")]
public float RemapMin = 0f;
/// the value to which the progress' one value should be remapped to
[Tooltip("the value to which the progress' one value should be remapped to")]
public float RemapMax = 100f;
/// the amount of decimals to display
[Tooltip("the amount of decimals to display")]
public int NumberOfDecimals = 0;
protected Text _text;
/// <summary>
/// On Awake we grab our Text and store it
/// </summary>
protected virtual void Awake()
{
_text = this.gameObject.GetComponent<Text>();
}
/// <summary>
/// Updates the Text with the progress value
/// </summary>
/// <param name="newValue"></param>
public virtual void SetProgress(float newValue)
{
float remappedValue = MMMaths.Remap(newValue, 0f, 1f, RemapMin, RemapMax);
float displayValue = MMMaths.RoundToDecimal(remappedValue, NumberOfDecimals);
_text.text = displayValue.ToString(CultureInfo.InvariantCulture);
}
}
}